view src/video/windib/SDL_vkeys.h @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents b8d311d90021
children 7c7ddaf195bf
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef VK_0
#define VK_0	'0'
#define VK_1	'1'
#define VK_2	'2'
#define VK_3	'3'
#define VK_4	'4'
#define VK_5	'5'
#define VK_6	'6'
#define VK_7	'7'
#define VK_8	'8'
#define VK_9	'9'
#define VK_A	'A'
#define VK_B	'B'
#define VK_C	'C'
#define VK_D	'D'
#define VK_E	'E'
#define VK_F	'F'
#define VK_G	'G'
#define VK_H	'H'
#define VK_I	'I'
#define VK_J	'J'
#define VK_K	'K'
#define VK_L	'L'
#define VK_M	'M'
#define VK_N	'N'
#define VK_O	'O'
#define VK_P	'P'
#define VK_Q	'Q'
#define VK_R	'R'
#define VK_S	'S'
#define VK_T	'T'
#define VK_U	'U'
#define VK_V	'V'
#define VK_W	'W'
#define VK_X	'X'
#define VK_Y	'Y'
#define VK_Z	'Z'
#endif /* VK_0 */

/* These keys haven't been defined, but were experimentally determined */
#define VK_SEMICOLON	0xBA
#define VK_EQUALS	0xBB
#define VK_COMMA	0xBC
#define VK_MINUS	0xBD
#define VK_PERIOD	0xBE
#define VK_SLASH	0xBF
#define VK_GRAVE	0xC0
#define VK_LBRACKET	0xDB
#define VK_BACKSLASH	0xDC
#define VK_RBRACKET	0xDD
#define VK_APOSTROPHE	0xDE
#define VK_BACKTICK	0xDF