Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscosmouse.c @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | 974ba6ae0fa3 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* File added by Alan Buckley (alan_baa@hotmail.com) for RISCOS compatability 27 March 2003 Implements mouse cursor shape definitions and positioning */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_mouse.h" #include "SDL_events_c.h" #include "SDL_riscosmouse_c.h" #include "kernel.h" #include "swis.h" static WMcursor *current_cursor = NULL; extern int mouseInWindow; void RISCOS_FreeWMCursor(_THIS, WMcursor *cursor) { free(cursor->data); free(cursor); } WMcursor *RISCOS_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; Uint8 *cursor_data; Uint8 *ptr; int i,j,k; int data_byte, mask_byte; /* Check to make sure the cursor size is okay */ if ( (w > 32) || (h > 32) ) { SDL_SetError("Only with width and height <= 32 pixels are allowed"); return(NULL); } /* Allocate the cursor */ cursor = (WMcursor *)malloc(sizeof(*cursor)); if ( cursor == NULL ) { SDL_SetError("Out of memory"); return(NULL); } /* Note: SDL says width must be a multiple of 8 */ cursor_data = malloc(w/4 * h); if (cursor_data == NULL) { free(cursor); SDL_SetError("Out of memory"); return(NULL); } cursor->w = w; cursor->h = h; cursor->hot_x = hot_x; cursor->hot_y = hot_y; cursor->data = cursor_data; /* Data / Mask Resulting pixel on screen 0 / 1 White 1 / 1 Black 0 / 0 Transparent 1 / 0 Inverted color if possible, black if not. */ ptr = cursor_data; for ( i=0; i<h; ++i ) { for (j = 0; j < w/8; ++j) { data_byte = *data; mask_byte = *mask; *ptr++ = 0; /* Sets whole byte transparent */ *ptr = 0; for (k = 0; k < 8; k++) { (*ptr) <<= 2; if (data_byte & 1) *ptr |= 3; /* Black or inverted */ else if(mask_byte & 1) *ptr |= 1; /* White */ if ((k&3) == 3) ptr--; data_byte >>= 1; mask_byte >>= 1; } ptr+=3; data++; mask++; } } return(cursor); } int RISCOS_ShowWMCursor(_THIS, WMcursor *cursor) { if (cursor == NULL) { _kernel_osbyte(106,0,0); current_cursor = NULL; } else { if (current_cursor == NULL) { /* First time set up the mouse colours */ Uint8 block[5]; /* Set up colour 1 as white */ block[0] = 1; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour */ block[2] = 255; /* red component*/ block[3] = 255; /* green component */ block[4] = 255; /* blue component*/ _kernel_osword(12, (int *)block); /* Set colour 3 to back */ block[0] = 3; /* Colour to change 1 - 3 */ block[1] = 25; /* Set pointer colour*/ block[2] = 0; /* red component*/ block[3] = 0; /* green component */ block[4] = 0; /* blue component*/ _kernel_osword(12, (int *)block); } if (cursor != current_cursor) { Uint8 cursor_def[10]; cursor_def[0] = 0; cursor_def[1] = 2; /* Use shape number 2 */ cursor_def[2] = cursor->w/4; /* Width in bytes */ cursor_def[3] = cursor->h; /* Height (h) in pixels */ cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */ cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */ cursor_def[6] = ((int)(cursor->data) & 0xFF); /* Least significant byte of pointer to data */ cursor_def[7] = ((int)(cursor->data) >> 8) & 0xFF; /* ... */ cursor_def[8] = ((int)(cursor->data) >> 16) & 0xFF; /* ... */ cursor_def[9] = ((int)(cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */ if (_kernel_osword(21, (int *)cursor_def) == 0) { SDL_SetError("RISCOS couldn't create the cursor to show"); return(0); } current_cursor = cursor; } if ((this->screen->flags & SDL_FULLSCREEN) || mouseInWindow) _kernel_osbyte(106, 2, 0); } return(1); } void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { Uint8 move_block[5]; int eig_block[3]; _kernel_swi_regs regs; int os_x, os_y; eig_block[0] = 4; /* X eig factor */ eig_block[1] = 5; /* Y eig factor */ eig_block[2] = -1; /* End of list of variables to request */ regs.r[0] = (int)eig_block; regs.r[1] = (int)eig_block; _kernel_swi(OS_ReadVduVariables, ®s, ®s); os_x = x << eig_block[0]; os_y = y << eig_block[1]; move_block[0] = 3; /* Move cursor */ move_block[1] = os_x & 0xFF; move_block[2] = (os_x >> 8) & 0xFF; move_block[3] = os_y & 0xFF; move_block[4] = (os_y >> 8) & 0xFF; _kernel_osword(21, (int *)move_block); SDL_PrivateMouseMotion(0, 0, x, y); } /* Reshow cursor when mouse re-enters the window */ void WIMP_ReshowCursor(_THIS) { WMcursor *cursor = current_cursor; current_cursor = NULL; RISCOS_ShowWMCursor(this, cursor); } extern int mouseInWindow; void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { _kernel_swi_regs regs; int window_state[9]; char block[5]; int osX, osY; window_state[0] = this->hidden->window_handle; regs.r[1] = (unsigned int)window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); osX = (x << this->hidden->xeig) + window_state[1]; osY = window_state[4] - (y << this->hidden->yeig); block[0] = 3; block[1] = osX & 0xFF; block[2] = (osX >> 8) & 0xFF; block[3] = osY & 0xFF; block[4] = (osY >> 8) & 0xFF; regs.r[0] = 21; regs.r[1] = (int)block; _kernel_swi(OS_Word, ®s, ®s); SDL_PrivateMouseMotion(0, 0, x, y); } int WIMP_ShowWMCursor(_THIS, WMcursor *cursor) { if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor); return 1; } SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode) { /* In fullscreen mode we don't need to do anything */ if (mode < SDL_GRAB_FULLSCREEN) { _kernel_swi_regs regs; unsigned char block[9]; block[0] = 1; /* Define mouse cursor bounding block */ if ( mode == SDL_GRAB_OFF ) { /* Clip to whole screen */ int r = (this->hidden->screen_width << this->hidden->xeig) - 1; int t = (this->hidden->screen_height << this->hidden->yeig) - 1; block[1] = 0; block[2] = 0; /* Left*/ block[3] = 0; block[4] = 0; /* Bottom */ block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */ block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */ } else { /* Clip to window */ unsigned char window_state[36]; *((int *)window_state) = this->hidden->window_handle; regs.r[1] = (unsigned int)window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); block[1] = window_state[4]; block[2] = window_state[5]; block[3] = window_state[8]; block[4] = window_state[9]; block[5] = window_state[12]; block[6] = window_state[13]; block[7] = window_state[16]; block[8] = window_state[17]; } regs.r[0] = 21; /* OS word code */ regs.r[1] = (int)block; _kernel_swi(OS_Word, ®s, ®s); } return mode; }