Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggievents.c @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the event stream, converting GGI events into SDL events */ #include <sys/types.h> #include <sys/time.h> #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <fcntl.h> #include <termios.h> #include <ggi/keyboard.h> #include "SDL_ggikeys.h" #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_sysvideo.h" #include "SDL_events_c.h" #include "SDL_ggivideo.h" #include "SDL_ggievents_c.h" /* The translation tables from a GGI keycode to a SDL keysym */ static SDLKey keymap[128]; static SDL_keysym *GGI_TranslateKey(ggi_event *ev, SDL_keysym *keysym); static int posted = 0; void GGI_PumpEvents(_THIS) { struct timeval *tvp, tv = { 0, 0 }; ggi_event ev; tvp = &tv; /* ggiFlush(VIS); */ while (ggiEventPoll(VIS, emAll, tvp)) /* while (ggiEventPoll(VIS, (emKeyboard | emPointer | emCommand), tvp)) */ { int queueevent_mouse = 0, queueevent_kbd = 0; static int buttons = 0; static int mouse_x = 0, mouse_y = 0, mouse_z = 0; int x = 0, y = 0, z = 0, rx = 0, ry = 0, rz = 0; uint32 sym; int pressed_mouse, pressed_kbd; SDL_keysym keysym; posted = 0; /* FIXME: We do not actually want all events, only * mouse and keyboard events. Having to handle all * events will slow things down. */ ggiEventRead(VIS, &ev, emAll); /* ggiEventRead(VIS, &ev, (emKeyboard | emPointer | emCommand)); */ switch (ev.any.type) { case evPtrRelative: x = ev.pmove.x; y = ev.pmove.y; z = ev.pmove.wheel; posted += SDL_PrivateMouseMotion(0, 1, x, y); break; case evPtrAbsolute: if (mouse_x != ev.pmove.x || mouse_y != ev.pmove.y || mouse_z != ev.pmove.wheel) { x = ev.pmove.x - mouse_x; y = ev.pmove.y - mouse_y; z = ev.pmove.wheel - mouse_z; mouse_x = ev.pmove.x; mouse_y = ev.pmove.y; mouse_z = ev.pmove.wheel; posted += SDL_PrivateMouseMotion(0, 1, x, y); } break; case evPtrButtonPress: posted += SDL_PrivateMouseButton(SDL_PRESSED, ev.pbutton.button, 0, 0); break; case evPtrButtonRelease: posted += SDL_PrivateMouseButton(SDL_RELEASED, ev.pbutton.button, 0, 0); break; case evKeyPress: case evKeyRepeat: posted += SDL_PrivateKeyboard(SDL_PRESSED, GGI_TranslateKey(&ev, &keysym)); break; case evKeyRelease: posted += SDL_PrivateKeyboard(SDL_RELEASED, GGI_TranslateKey(&ev, &keysym)); break; case evCommand: fprintf(stderr, "Command event %x recieved\n", ev.cmd.code); break; default: fprintf(stderr, "Unhandled event type %d\n", ev.any.type); break; } } } void GGI_InitOSKeymap(_THIS) { int i; /* Initialize the GGI key translation table */ for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE; keymap[SCANCODE_1] = SDLK_1; keymap[SCANCODE_2] = SDLK_2; keymap[SCANCODE_3] = SDLK_3; keymap[SCANCODE_4] = SDLK_4; keymap[SCANCODE_5] = SDLK_5; keymap[SCANCODE_6] = SDLK_6; keymap[SCANCODE_7] = SDLK_7; keymap[SCANCODE_8] = SDLK_8; keymap[SCANCODE_9] = SDLK_9; keymap[SCANCODE_0] = SDLK_0; keymap[SCANCODE_MINUS] = SDLK_MINUS; keymap[SCANCODE_EQUAL] = SDLK_EQUALS; keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE; keymap[SCANCODE_TAB] = SDLK_TAB; keymap[SCANCODE_Q] = SDLK_q; keymap[SCANCODE_W] = SDLK_w; keymap[SCANCODE_E] = SDLK_e; keymap[SCANCODE_R] = SDLK_r; keymap[SCANCODE_T] = SDLK_t; keymap[SCANCODE_Y] = SDLK_y; keymap[SCANCODE_U] = SDLK_u; keymap[SCANCODE_I] = SDLK_i; keymap[SCANCODE_O] = SDLK_o; keymap[SCANCODE_P] = SDLK_p; keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET; keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET; keymap[SCANCODE_ENTER] = SDLK_RETURN; keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL; keymap[SCANCODE_A] = SDLK_a; keymap[SCANCODE_S] = SDLK_s; keymap[SCANCODE_D] = SDLK_d; keymap[SCANCODE_F] = SDLK_f; keymap[SCANCODE_G] = SDLK_g; keymap[SCANCODE_H] = SDLK_h; keymap[SCANCODE_J] = SDLK_j; keymap[SCANCODE_K] = SDLK_k; keymap[SCANCODE_L] = SDLK_l; keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON; keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE; keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE; keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT; keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH; keymap[SCANCODE_Z] = SDLK_z; keymap[SCANCODE_X] = SDLK_x; keymap[SCANCODE_C] = SDLK_c; keymap[SCANCODE_V] = SDLK_v; keymap[SCANCODE_B] = SDLK_b; keymap[SCANCODE_N] = SDLK_n; keymap[SCANCODE_M] = SDLK_m; keymap[SCANCODE_COMMA] = SDLK_COMMA; keymap[SCANCODE_PERIOD] = SDLK_PERIOD; keymap[SCANCODE_SLASH] = SDLK_SLASH; keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT; keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY; keymap[SCANCODE_LEFTALT] = SDLK_LALT; keymap[SCANCODE_SPACE] = SDLK_SPACE; keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK; keymap[SCANCODE_F1] = SDLK_F1; keymap[SCANCODE_F2] = SDLK_F2; keymap[SCANCODE_F3] = SDLK_F3; keymap[SCANCODE_F4] = SDLK_F4; keymap[SCANCODE_F5] = SDLK_F5; keymap[SCANCODE_F6] = SDLK_F6; keymap[SCANCODE_F7] = SDLK_F7; keymap[SCANCODE_F8] = SDLK_F8; keymap[SCANCODE_F9] = SDLK_F9; keymap[SCANCODE_F10] = SDLK_F10; keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK; keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK; keymap[SCANCODE_KEYPAD7] = SDLK_KP7; keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7; keymap[SCANCODE_KEYPAD8] = SDLK_KP8; keymap[SCANCODE_CURSORUP] = SDLK_KP8; keymap[SCANCODE_KEYPAD9] = SDLK_KP9; keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9; keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS; keymap[SCANCODE_KEYPAD4] = SDLK_KP4; keymap[SCANCODE_CURSORLEFT] = SDLK_KP4; keymap[SCANCODE_KEYPAD5] = SDLK_KP5; keymap[SCANCODE_KEYPAD6] = SDLK_KP6; keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6; keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS; keymap[SCANCODE_KEYPAD1] = SDLK_KP1; keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1; keymap[SCANCODE_KEYPAD2] = SDLK_KP2; keymap[SCANCODE_CURSORDOWN] = SDLK_KP2; keymap[SCANCODE_KEYPAD3] = SDLK_KP3; keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3; keymap[SCANCODE_KEYPAD0] = SDLK_KP0; keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD; keymap[SCANCODE_LESS] = SDLK_LESS; keymap[SCANCODE_F11] = SDLK_F11; keymap[SCANCODE_F12] = SDLK_F12; keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER; keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL; keymap[SCANCODE_CONTROL] = SDLK_RCTRL; keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE; keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT; keymap[SCANCODE_RIGHTALT] = SDLK_RALT; keymap[SCANCODE_BREAK] = SDLK_BREAK; keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN; keymap[SCANCODE_HOME] = SDLK_HOME; keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP; keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP; keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT; keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT; keymap[SCANCODE_END] = SDLK_END; keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN; keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN; keymap[SCANCODE_INSERT] = SDLK_INSERT; keymap[SCANCODE_REMOVE] = SDLK_DELETE; keymap[119] = SDLK_PAUSE; keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER; keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER; keymap[127] = SDLK_MENU; } static SDL_keysym *GGI_TranslateKey(gii_event *ev, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = ev->key.button; keysym->sym = keymap[ev->key.button]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if (SDL_TranslateUNICODE) { keysym->unicode = GII_UNICODE(ev->key.sym); } return keysym; }