Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 83db694556eb |
children | d9209754ebee |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_gemvideo_h #define _SDL_gemvideo_h #include "SDL_sysvideo.h" #include "SDL_mutex.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Functions prototypes */ void GEM_wind_redraw(_THIS, int winhandle, short *inside); /* Private display data */ #define B2S_C2P_1TO2 (1<<0) /* C2P convert buffer 1 to buffer 2 */ #define B2S_C2P_1TOS (1<<1) /* C2P convert buffer 1 to screen */ #define B2S_VROCPYFM_1TOS (1<<2) /* vro_cpyfm() buffer 1 to screen */ #define B2S_VROCPYFM_2TOS (1<<3) /* vro_cpyfm() buffer 2 to screen */ #define SDL_NUMMODES 1 /* Fullscreen */ struct SDL_PrivateVideoData { Uint16 buf2scr_ops; /* Operations to get buffer to screen */ void *buffer1; /* Our shadow buffers */ void *buffer2; /* VDI infos */ short vdi_handle; /* VDI handle */ short full_w, full_h; /* Fullscreen size */ short bpp; /* Colour depth */ short pixelsize; /* Bytes per pixel */ short old_numcolors; /* Number of colors in saved palette */ Uint16 pitch; /* Line length */ Uint16 format; /* Screen format */ void *screen; /* Screen address */ Uint32 red, green, blue, alpha; /* Screen components */ Uint32 screensize; short blit_coords[8]; /* Coordinates for bitblt */ MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ Uint16 old_palette[256][3]; /* Saved current palette */ /* GEM infos */ short desk_x, desk_y; /* Desktop properties */ short desk_w, desk_h; short win_handle; /* Our window handle */ int window_type; /* Window type */ const char *title_name; /* Window title */ const char *icon_name; /* Icon title */ short version; /* AES version */ short wfeatures; /* AES window features */ SDL_bool refresh_name; /* Change window title ? */ SDL_bool window_fulled; /* Window maximized ? */ SDL_bool mouse_relative; /* Report relative mouse movement */ SDL_bool locked; /* AES locked for fullscreen ? */ short message[8]; /* To self-send an AES message */ SDL_bool fullscreen; /* Fullscreen or windowed mode ? */ SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */ SDL_Surface *icon; /* The icon */ }; /* Hidden structure -> variables names */ #define VDI_handle (this->hidden->vdi_handle) #define VDI_w (this->hidden->full_w) #define VDI_h (this->hidden->full_h) #define VDI_bpp (this->hidden->bpp) #define VDI_pixelsize (this->hidden->pixelsize) #define VDI_oldnumcolors (this->hidden->old_numcolors) #define VDI_oldpalette (this->hidden->old_palette) #define VDI_pitch (this->hidden->pitch) #define VDI_format (this->hidden->format) #define VDI_screen (this->hidden->screen) #define VDI_redmask (this->hidden->red) #define VDI_greenmask (this->hidden->green) #define VDI_bluemask (this->hidden->blue) #define VDI_alphamask (this->hidden->alpha) #define VDI_screensize (this->hidden->screensize) #define VDI_src_mfdb (this->hidden->src_mfdb) #define VDI_dst_mfdb (this->hidden->dst_mfdb) #define VDI_blit_coords (this->hidden->blit_coords) #define GEM_desk_x (this->hidden->desk_x) #define GEM_desk_y (this->hidden->desk_y) #define GEM_desk_w (this->hidden->desk_w) #define GEM_desk_h (this->hidden->desk_h) #define GEM_handle (this->hidden->win_handle) #define GEM_win_type (this->hidden->window_type) #define GEM_title_name (this->hidden->title_name) #define GEM_icon_name (this->hidden->icon_name) #define GEM_refresh_name (this->hidden->refresh_name) #define GEM_version (this->hidden->version) #define GEM_wfeatures (this->hidden->wfeatures) #define GEM_win_fulled (this->hidden->window_fulled) #define GEM_mouse_relative (this->hidden->mouse_relative) #define GEM_locked (this->hidden->locked) #define GEM_message (this->hidden->message) #define SDL_modelist (this->hidden->SDL_modelist) #define GEM_icon (this->hidden->icon) #define GEM_fullscreen (this->hidden->fullscreen) #define GEM_buffer1 (this->hidden->buffer1) #define GEM_buffer2 (this->hidden->buffer2) #define GEM_bufops (this->hidden->buf2scr_ops) #define VDI_FBMASK(amask, rmask, gmask, bmask) \ VDI_alphamask = (amask); \ VDI_redmask = (rmask); \ VDI_greenmask = (gmask); \ VDI_bluemask = (bmask); /* Possible buffer to screen operations: TC: 8 (chunky),15,16,24,32 bpp 8I: 8 bpp planes FB: screen framebuffer address available FS: fullscreen TC, FB, FS: - draw to screen 8I, FB, FS: - draw to buffer 1 - C2P from buffer 1 to screen TC, !FB, FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, !FB, FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen TC, FB, !FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, FB, !FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen TC, !FB, !FS: - draw to buffer 1 - vro_cpyfm() from buffer 1 to screen 8I, !FB, !FS: - draw to buffer 1 - C2P from buffer 1 to buffer 2 - vro_cpyfm() from buffer 2 to screen */ #endif /* _SDL_gemvideo_h */