Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbvideo.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | 718d00094f82 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_fbvideo_h #define _SDL_fbvideo_h #include <sys/types.h> #include <termios.h> #include <linux/fb.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; int used; int dirty; char *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Private display data */ struct SDL_PrivateVideoData { int console_fd; struct fb_var_screeninfo cache_vinfo; struct fb_var_screeninfo saved_vinfo; int saved_cmaplen; __u16 *saved_cmap; int current_vt; int saved_vt; int keyboard_fd; int saved_kbd_mode; struct termios saved_kbd_termios; int mouse_fd; char *mapped_mem; int mapped_memlen; int mapped_offset; char *mapped_io; long mapped_iolen; int flip_page; char *flip_address[2]; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; SDL_mutex *hw_lock; void (*wait_vbl)(_THIS); void (*wait_idle)(_THIS); }; /* Old variable names */ #define console_fd (this->hidden->console_fd) #define current_vt (this->hidden->current_vt) #define saved_vt (this->hidden->saved_vt) #define keyboard_fd (this->hidden->keyboard_fd) #define saved_kbd_mode (this->hidden->saved_kbd_mode) #define saved_kbd_termios (this->hidden->saved_kbd_termios) #define mouse_fd (this->hidden->mouse_fd) #define cache_vinfo (this->hidden->cache_vinfo) #define saved_vinfo (this->hidden->saved_vinfo) #define saved_cmaplen (this->hidden->saved_cmaplen) #define saved_cmap (this->hidden->saved_cmap) #define mapped_mem (this->hidden->mapped_mem) #define mapped_memlen (this->hidden->mapped_memlen) #define mapped_offset (this->hidden->mapped_offset) #define mapped_io (this->hidden->mapped_io) #define mapped_iolen (this->hidden->mapped_iolen) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define wait_vbl (this->hidden->wait_vbl) #define wait_idle (this->hidden->wait_idle) /* Accelerator types that are supported by the driver, but are not necessarily in the kernel headers on the system we compile on. */ #ifndef FB_ACCEL_MATROX_MGAG400 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ #endif #ifndef FB_ACCEL_3DFX_BANSHEE #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ #endif /* These functions are defined in SDL_fbvideo.c */ extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area); extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area); /* These are utility functions for working with video surfaces */ static __inline__ void FB_AddBusySurface(SDL_Surface *surface) { ((vidmem_bucket *)surface->hwdata)->dirty = 1; } static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface) { return ((vidmem_bucket *)surface->hwdata)->dirty; } static __inline__ void FB_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ wait_idle(this); /* Clear all surface dirty bits */ for ( bucket=&surfaces; bucket; bucket=bucket->next ) { bucket->dirty = 0; } } static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y) { *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch; *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch; if ( dst == this->screen ) { *x += this->offset_x; *y += this->offset_y; } } #endif /* _SDL_fbvideo_h */