view src/thread/linux/SDL_syscond.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifdef linux
/* Look to see if glibc is available, and if so, what version */
#include <features.h>

#if (__GLIBC__ == 2) && (__GLIBC_MINOR__ == 0)
#warning Working around a bug in glibc 2.0 pthreads
#undef SDL_USE_PTHREADS
/* The bug is actually a problem where threads are suspended, but don't
   wake up when the thread manager sends them a signal.  This is a problem
   with thread creation too, but it happens less often. :-/
   We avoid this by using System V IPC for mutexes.
 */
#endif /* glibc 2.0 */
#endif /* linux */

#ifdef SDL_USE_PTHREADS

#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#include <stdlib.h>
#include <pthread.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_sysmutex_c.h"


#if defined(PTHREAD_NO_RECURSIVE_MUTEX) && !defined(__bsdi__)
#error You need to use the generic condition variable implementation
#endif

struct SDL_cond
{
	pthread_cond_t cond;
};

/* Create a condition variable */
SDL_cond * SDL_CreateCond(void)
{
	SDL_cond *cond;

	cond = (SDL_cond *) malloc(sizeof(SDL_cond));
	if ( cond ) {
		if ( pthread_cond_init(&cond->cond, NULL) < 0 ) {
			SDL_SetError("pthread_cond_init() failed");
			free(cond);
			cond = NULL;
		}
	}
	return(cond);
}

/* Destroy a condition variable */
void SDL_DestroyCond(SDL_cond *cond)
{
	if ( cond ) {
		pthread_cond_destroy(&cond->cond);
		free(cond);
	}
}

/* Restart one of the threads that are waiting on the condition variable */
int SDL_CondSignal(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pthread_cond_signal(&cond->cond) != 0 ) {
		SDL_SetError("pthread_cond_signal() failed");
		retval = -1;
	}
	return retval;
}

/* Restart all threads that are waiting on the condition variable */
int SDL_CondBroadcast(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pthread_cond_broadcast(&cond->cond) != 0 ) {
		SDL_SetError("pthread_cond_broadcast() failed");
		retval = -1;
	}
	return retval;
}

int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
{
	int retval;
	struct timeval delta;
	struct timespec abstime;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	gettimeofday(&delta, NULL);

	abstime.tv_sec = delta.tv_sec + (ms/1000);
	abstime.tv_nsec = (delta.tv_usec + (ms%1000) * 1000) * 1000;
        if ( abstime.tv_nsec > 1000000000 ) {
          abstime.tv_sec += 1;
          abstime.tv_nsec -= 1000000000;
        }

  tryagain:
	retval = pthread_cond_timedwait(&cond->cond, &mutex->id, &abstime);
	switch (retval) {
	    case EINTR:
		goto tryagain;
		break;
	    case ETIMEDOUT:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    case 0:
		break;
	    default:
		SDL_SetError("pthread_cond_timedwait() failed");
		retval = -1;
		break;
	}
	return retval;
}

/* Wait on the condition variable, unlocking the provided mutex.
   The mutex must be locked before entering this function!
 */
int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pthread_cond_wait(&cond->cond, &mutex->id) != 0 ) {
		SDL_SetError("pthread_cond_wait() failed");
		retval = -1;
	}
	return retval;
}

#else /* Use semaphore implementation */

#include "generic/SDL_syscond.c"

#endif /* SDL_USE_PTHREADS */