Mercurial > sdl-ios-xcode
view src/joystick/beos/SDL_bejoystick.cc @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the system specific header for the SDL joystick API */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <be/support/String.h> #include <be/device/Joystick.h> extern "C" { #include "SDL_error.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" /* The maximum number of joysticks we'll detect */ #define MAX_JOYSTICKS 16 /* A list of available joysticks */ static char *SDL_joyport[MAX_JOYSTICKS]; static char *SDL_joyname[MAX_JOYSTICKS]; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { BJoystick *stick; uint8 *new_hats; int16 *new_axes; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { BJoystick joystick; int numjoysticks; int i; int32 nports; char name[B_OS_NAME_LENGTH]; /* Search for attached joysticks */ nports = joystick.CountDevices(); numjoysticks = 0; memset(SDL_joyport, 0, (sizeof SDL_joyport)); memset(SDL_joyname, 0, (sizeof SDL_joyname)); for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) { if ( joystick.GetDeviceName(i, name) == B_OK ) { if ( joystick.Open(name) != B_ERROR ) { BString stick_name; joystick.GetControllerName(&stick_name); SDL_joyport[numjoysticks] = strdup(name); SDL_joyname[numjoysticks] = strdup(stick_name.String()); numjoysticks++; joystick.Close(); } } } return(numjoysticks); } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { return SDL_joyname[index]; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { BJoystick *stick; /* Create the joystick data structure */ joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata)); if ( joystick->hwdata == NULL ) { SDL_OutOfMemory(); return(-1); } memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); stick = new BJoystick; joystick->hwdata->stick = stick; /* Open the requested joystick for use */ if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) { SDL_SetError("Unable to open joystick"); SDL_SYS_JoystickClose(joystick); return(-1); } /* Set the joystick to calibrated mode */ stick->EnableCalibration(); /* Get the number of buttons, hats, and axes on the joystick */ joystick->nbuttons = stick->CountButtons(); joystick->naxes = stick->CountAxes(); joystick->nhats = stick->CountHats(); joystick->hwdata->new_axes = (int16 *) malloc(joystick->naxes*sizeof(int16)); joystick->hwdata->new_hats = (uint8 *) malloc(joystick->nhats*sizeof(uint8)); if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) { SDL_OutOfMemory(); SDL_SYS_JoystickClose(joystick); return(-1); } /* We're done! */ return(0); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { static const Uint8 hat_map[9] = { SDL_HAT_CENTERED, SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP }; const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */ BJoystick *stick; int i, change; int16 *axes; uint8 *hats; uint32 buttons; /* Set up data pointers */ stick = joystick->hwdata->stick; axes = joystick->hwdata->new_axes; hats = joystick->hwdata->new_hats; /* Get the new joystick state */ stick->Update(); stick->GetAxisValues(axes); stick->GetHatValues(hats); buttons = stick->ButtonValues(); /* Generate axis motion events */ for ( i=0; i<joystick->naxes; ++i ) { change = ((int32)axes[i] - joystick->axes[i]); if ( (change > JITTER) || (change < -JITTER) ) { SDL_PrivateJoystickAxis(joystick, i, axes[i]); } } /* Generate hat change events */ for ( i=0; i<joystick->nhats; ++i ) { if ( hats[i] != joystick->hats[i] ) { SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); } } /* Generate button events */ for ( i=0; i<joystick->nbuttons; ++i ) { if ( (buttons&0x01) != joystick->buttons[i] ) { SDL_PrivateJoystickButton(joystick, i, (buttons&0x01)); } buttons >>= 1; } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if ( joystick->hwdata ) { joystick->hwdata->stick->Close(); delete joystick->hwdata->stick; if ( joystick->hwdata->new_hats ) { free(joystick->hwdata->new_hats); } if ( joystick->hwdata->new_axes ) { free(joystick->hwdata->new_axes); } free(joystick->hwdata); joystick->hwdata = NULL; } } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { int i; for ( i=0; SDL_joyport[i]; ++i ) { free(SDL_joyport[i]); } SDL_joyport[0] = NULL; for ( i=0; SDL_joyname[i]; ++i ) { free(SDL_joyname[i]); } SDL_joyname[0] = NULL; } }; // extern "C"