view src/joystick/beos/SDL_bejoystick.cc @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the system specific header for the SDL joystick API */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <be/support/String.h>
#include <be/device/Joystick.h>

extern "C" {

#include "SDL_error.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"


/* The maximum number of joysticks we'll detect */
#define MAX_JOYSTICKS	16	

/* A list of available joysticks */
static char *SDL_joyport[MAX_JOYSTICKS];
static char *SDL_joyname[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
struct joystick_hwdata {
	BJoystick *stick;
	uint8 *new_hats;
	int16 *new_axes;
};

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int SDL_SYS_JoystickInit(void)
{
	BJoystick joystick;
	int numjoysticks;
	int i;
	int32 nports;
	char name[B_OS_NAME_LENGTH];
	
	/* Search for attached joysticks */
	nports = joystick.CountDevices();
	numjoysticks = 0;
	memset(SDL_joyport, 0, (sizeof SDL_joyport));
	memset(SDL_joyname, 0, (sizeof SDL_joyname));
	for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) {
		if ( joystick.GetDeviceName(i, name) == B_OK ) {
			if ( joystick.Open(name) != B_ERROR ) {
				BString stick_name;
				joystick.GetControllerName(&stick_name);
				SDL_joyport[numjoysticks] = strdup(name);
				SDL_joyname[numjoysticks] =
					           strdup(stick_name.String());
				numjoysticks++;
				joystick.Close();
			}
		}
	}
	return(numjoysticks);
}

/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
	return SDL_joyname[index];
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
	BJoystick *stick;

	/* Create the joystick data structure */
	joystick->hwdata = (struct joystick_hwdata *)
	                   malloc(sizeof(*joystick->hwdata));
	if ( joystick->hwdata == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
	stick = new BJoystick;
	joystick->hwdata->stick = stick;

	/* Open the requested joystick for use */
	if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) {
		SDL_SetError("Unable to open joystick");
		SDL_SYS_JoystickClose(joystick);
		return(-1);
	}

	/* Set the joystick to calibrated mode */
	stick->EnableCalibration();

	/* Get the number of buttons, hats, and axes on the joystick */
	joystick->nbuttons = stick->CountButtons();
	joystick->naxes = stick->CountAxes();
	joystick->nhats = stick->CountHats();

	joystick->hwdata->new_axes = (int16 *)
	                  malloc(joystick->naxes*sizeof(int16));
	joystick->hwdata->new_hats = (uint8 *)
	                  malloc(joystick->nhats*sizeof(uint8));
	if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) {
		SDL_OutOfMemory();
		SDL_SYS_JoystickClose(joystick);
		return(-1);
	}

	/* We're done! */
	return(0);
}

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
	static const Uint8 hat_map[9] = {
             SDL_HAT_CENTERED,
             SDL_HAT_UP,
             SDL_HAT_RIGHTUP,
             SDL_HAT_RIGHT,
             SDL_HAT_RIGHTDOWN,
             SDL_HAT_DOWN,
             SDL_HAT_LEFTDOWN,
             SDL_HAT_LEFT,
             SDL_HAT_LEFTUP
	};
	const int JITTER = (32768/10);	/* 10% jitter threshold (ok?) */

	BJoystick *stick;
	int i, change;
	int16 *axes;
	uint8 *hats;
	uint32 buttons;

	/* Set up data pointers */
	stick = joystick->hwdata->stick;
	axes = joystick->hwdata->new_axes;
	hats = joystick->hwdata->new_hats;

	/* Get the new joystick state */
	stick->Update();
	stick->GetAxisValues(axes);
	stick->GetHatValues(hats);
	buttons = stick->ButtonValues();

	/* Generate axis motion events */
	for ( i=0; i<joystick->naxes; ++i ) {
		change = ((int32)axes[i] - joystick->axes[i]);
		if ( (change > JITTER) || (change < -JITTER) ) {
			SDL_PrivateJoystickAxis(joystick, i, axes[i]);
		}
	}

	/* Generate hat change events */
	for ( i=0; i<joystick->nhats; ++i ) {
		if ( hats[i] != joystick->hats[i] ) {
			SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
		}
	}

	/* Generate button events */
	for ( i=0; i<joystick->nbuttons; ++i ) {
		if ( (buttons&0x01) != joystick->buttons[i] ) {
			SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
		}
		buttons >>= 1;
	}
}

/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
	if ( joystick->hwdata ) {
		joystick->hwdata->stick->Close();
		delete joystick->hwdata->stick;
		if ( joystick->hwdata->new_hats ) {
			free(joystick->hwdata->new_hats);
		}
		if ( joystick->hwdata->new_axes ) {
			free(joystick->hwdata->new_axes);
		}
		free(joystick->hwdata);
		joystick->hwdata = NULL;
	}
}

/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
	int i;

	for ( i=0; SDL_joyport[i]; ++i ) {
		free(SDL_joyport[i]);
	}
	SDL_joyport[0] = NULL;

	for ( i=0; SDL_joyname[i]; ++i ) {
		free(SDL_joyname[i]);
	}
	SDL_joyname[0] = NULL;
}

}; // extern "C"