view src/audio/mint/SDL_mintaudio_it.S @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents c4803992e09c
children 185acc07127a
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
	Audio interrupts

	Patrice Mandin
 */

	.text

	.globl	_SDL_MintAudio_Callback

	.globl	_SDL_MintAudio_GsxbInterrupt
	.globl	_SDL_MintAudio_EmptyGsxbInterrupt
	.globl	_SDL_MintAudio_XbiosInterrupt
	.globl	_SDL_MintAudio_Dma8Interrupt
	.globl	_SDL_MintAudio_StfaInterrupt

	.globl	_SDL_MintAudio_mutex
	.globl	_SDL_MintAudio_audiobuf
	.globl	_SDL_MintAudio_numbuf
	.globl	_SDL_MintAudio_audiosize

	.globl	_SDL_MintAudio_stfa

/*
	How it works:
	- Audio is playing buffer #0 (resp. #1)
	- We must calculate a sample in buffer #1 (resp. #0)
	  so we first call the callback to do it
	- Then we swap the buffers
*/

/*--- GSXB interrupt vector ---*/

	.text
_SDL_MintAudio_GsxbInterrupt:

	/* Check if we are not already running */
	tstw	_SDL_MintAudio_mutex
	bnes	_SDL_MintAudio_EmptyGsxbInterrupt
	notw	_SDL_MintAudio_mutex
	
	/* Swap buffers */
	eorw	#1,_SDL_MintAudio_numbuf

	moveml	d0-d2/a0-a2,sp@-

	/* Callback */
	jsr	_SDL_MintAudio_Callback

	/* Set new buffer */

	moveq	#0,d0
	movel	_SDL_MintAudio_audiosize,d1

	movew	_SDL_MintAudio_numbuf,d0
	lsll	#2,d0
	lea	_SDL_MintAudio_audiobuf,a0
	movel	a0@(d0:l),a1

	lea	a1@(d1:l),a2

	movel	a2,sp@-
	movel	a1,sp@-
	clrw	sp@-
	movew	#131,sp@-
	trap	#14
	lea	sp@(12),sp

	moveml	sp@+,d0-d2/a0-a2

	clrw	_SDL_MintAudio_mutex
_SDL_MintAudio_EmptyGsxbInterrupt:
	rts

/*--- Xbios interrupt vector ---*/

_SDL_MintAudio_XbiosInterrupt:

	/* Reenable interrupts, so other interrupts can work */
	movew	#0x2300,sr

	/* Clear service bit, so other MFP interrupts can work */
	bclr	#5,0xfffffa0f:w

	/* Check if we are not already running */
	tstw	_SDL_MintAudio_mutex
	bnes	SDL_MintAudio_XbiosEnd
	notw	_SDL_MintAudio_mutex
	
	/* Swap buffers */
	eorw	#1,_SDL_MintAudio_numbuf

	moveml	d0-d2/a0-a2,sp@-

	/* Callback */
	jsr	_SDL_MintAudio_Callback

	/* Set new buffer */

	moveq	#0,d0
	movel	_SDL_MintAudio_audiosize,d1

	movew	_SDL_MintAudio_numbuf,d0
	lsll	#2,d0
	lea	_SDL_MintAudio_audiobuf,a0
	movel	a0@(d0:l),a1

	lea	a1@(d1:l),a2

	movel	a2,sp@-
	movel	a1,sp@-
	clrw	sp@-
	movew	#131,sp@-
	trap	#14
	lea	sp@(12),sp

	moveml	sp@+,d0-d2/a0-a2

	clrw	_SDL_MintAudio_mutex
SDL_MintAudio_XbiosEnd:
	rte

/*--- DMA 8 bits interrupt vector ---*/

_SDL_MintAudio_Dma8Interrupt:

	/* Reenable interrupts, so other interrupts can work */
	movew	#0x2300,sr

	/* Clear service bit, so other MFP interrupts can work */
	bclr	#5,0xfffffa0f:w

	/* Check if we are not already running */
	tstw	_SDL_MintAudio_mutex
	bnes	SDL_MintAudio_Dma8End
	notw	_SDL_MintAudio_mutex
	
	/* Swap buffers */
	eorw	#1,_SDL_MintAudio_numbuf

	moveml	d0-d1/a0-a1,sp@-

	/* Callback */
	jsr	_SDL_MintAudio_Callback

	/* Set new buffer */

	moveq	#0,d0

	movew	_SDL_MintAudio_numbuf,d0
	lslw	#2,d0
	lea	_SDL_MintAudio_audiobuf,a0
	movel	a0@(d0:w),d1

	/* Modify DMA addresses */
	lea	0xffff8900:w,a0

	moveb	d1,a0@(0x07)	/* Start address */
	rorl	#8,d1
	moveb	d1,a0@(0x05)
	rorl	#8,d1
	moveb	d1,a0@(0x03)
	swap	d1

	addl	_SDL_MintAudio_audiosize,d1

	moveb	d1,a0@(0x13)	/* End address */
	rorl	#8,d1
	moveb	d1,a0@(0x11)
	rorl	#8,d1
	moveb	d1,a0@(0x0f)

	moveml	sp@+,d0-d1/a0-a1

	clrw	_SDL_MintAudio_mutex
SDL_MintAudio_Dma8End:
	rte

/*--- STFA interrupt vector ---*/

STFA_SOUND_START	=	6
STFA_SOUND_END		=	STFA_SOUND_START+8

_SDL_MintAudio_StfaInterrupt:

	/* Reenable interrupts, so other interrupts can work */
	movew	#0x2300,sr

	/* Check if we are not already running */
	tstw	_SDL_MintAudio_mutex
	bnes	SDL_MintAudio_StfaEnd
	notw	_SDL_MintAudio_mutex
	
	/* Swap buffers */
	eorw	#1,_SDL_MintAudio_numbuf

	moveml	d0-d1/a0-a1,sp@-

	/* Callback */
	jsr	_SDL_MintAudio_Callback

	/* Set new buffer */

	moveq	#0,d0
	movel	_SDL_MintAudio_stfa,a1

	movew	_SDL_MintAudio_numbuf,d0
	lslw	#2,d0
	lea	_SDL_MintAudio_audiobuf,a0
	movel	a0@(d0:w),d1

	/* Modify STFA replay buffers */
	movel	d1,a1@(STFA_SOUND_START)
	addl	_SDL_MintAudio_audiosize,d1
	movel	d1,a1@(STFA_SOUND_END)

	moveml	sp@+,d0-d1/a0-a1

	clrw	_SDL_MintAudio_mutex
SDL_MintAudio_StfaEnd:
	rte