view src/audio/mint/SDL_mintaudio_dma8.h @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents b8d311d90021
children 185acc07127a
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
	DMA 8bits audio definitions

	Patrice Mandin
*/

#ifndef _SDL_mintaudio_dma8_h
#define _SDL_mintaudio_dma8_h

#define DMAAUDIO_IO_BASE (0xffff8900)
struct DMAAUDIO_IO_S {
	unsigned char int_ctrl;
	unsigned char control;

	unsigned char dummy1;
	unsigned char start_high;
	unsigned char dummy2;
	unsigned char start_mid;
	unsigned char dummy3;
	unsigned char start_low;

	unsigned char dummy4;
	unsigned char cur_high;
	unsigned char dummy5;
	unsigned char cur_mid;
	unsigned char dummy6;
	unsigned char cur_low;

	unsigned char dummy7;
	unsigned char end_high;
	unsigned char dummy8;
	unsigned char end_mid;
	unsigned char dummy9;
	unsigned char end_low;

	unsigned char dummy10[12];

	unsigned char track_select; /* CODEC only */
	unsigned char mode;
};
#define DMAAUDIO_IO ((*(volatile struct DMAAUDIO_IO_S *)DMAAUDIO_IO_BASE))

#endif /* _SDL_mintaudio_dma8_h */