view src/audio/esd/SDL_esdaudio.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 0c892e99b65b
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to an ESD network stream mixing buffer */

#ifdef ESD_SUPPORT

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>

#include <esd.h>

#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_esdaudio.h"

#ifdef ESD_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X)	X
#endif

/* The tag name used by ESD audio */
#define ESD_DRIVER_NAME		"esd"

/* Audio driver functions */
static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void ESD_WaitAudio(_THIS);
static void ESD_PlayAudio(_THIS);
static Uint8 *ESD_GetAudioBuf(_THIS);
static void ESD_CloseAudio(_THIS);

#ifdef ESD_DYNAMIC

static const char *esd_library = ESD_DYNAMIC;
static void *esd_handle = NULL;
static int esd_loaded = 0;

static int (*SDL_NAME(esd_open_sound))( const char *host );
static int (*SDL_NAME(esd_close))( int esd );
static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate,
                                         const char *host, const char *name );
static struct {
	const char *name;
	void **func;
} esd_functions[] = {
	{ "esd_open_sound",	(void **)&SDL_NAME(esd_open_sound)	},
	{ "esd_close",		(void **)&SDL_NAME(esd_close)		},
	{ "esd_play_stream",	(void **)&SDL_NAME(esd_play_stream)	},
};

static void UnloadESDLibrary()
{
	if ( esd_loaded ) {
		SDL_UnloadObject(esd_handle);
		esd_handle = NULL;
		esd_loaded = 0;
	}
}

static int LoadESDLibrary(void)
{
	int i, retval = -1;

	esd_handle = SDL_LoadObject(esd_library);
	if ( esd_handle ) {
		esd_loaded = 1;
		retval = 0;
		for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) {
			*esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
			if ( !*esd_functions[i].func ) {
				retval = -1;
				UnloadESDLibrary();
				break;
			}
		}
	}
	return retval;
}

#else

static void UnloadESDLibrary()
{
	return;
}

static int LoadESDLibrary(void)
{
	return 0;
}

#endif /* ESD_DYNAMIC */

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int connection;
	int available;

	available = 0;
	if ( LoadESDLibrary() < 0 ) {
		return available;
	}
	connection = SDL_NAME(esd_open_sound)(NULL);
	if ( connection >= 0 ) {
		available = 1;
		SDL_NAME(esd_close)(connection);
	}
	UnloadESDLibrary();
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
	UnloadESDLibrary();
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	LoadESDLibrary();
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = ESD_OpenAudio;
	this->WaitAudio = ESD_WaitAudio;
	this->PlayAudio = ESD_PlayAudio;
	this->GetAudioBuf = ESD_GetAudioBuf;
	this->CloseAudio = ESD_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap ESD_bootstrap = {
	ESD_DRIVER_NAME, "Enlightened Sound Daemon",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void ESD_WaitAudio(_THIS)
{
	Sint32 ticks;

	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

	/* Use timer for general audio synchronization */
	ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
	if ( ticks > 0 ) {
		SDL_Delay(ticks);
	}
}

static void ESD_PlayAudio(_THIS)
{
	int written;

	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	do {
		written = write(audio_fd, mixbuf, mixlen);
		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
			SDL_Delay(1);	/* Let a little CPU time go by */
		}
	} while ( (written < 0) && 
	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );

	/* Set the next write frame */
	next_frame += frame_ticks;

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
}

static Uint8 *ESD_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

static void ESD_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( audio_fd >= 0 ) {
		SDL_NAME(esd_close)(audio_fd);
		audio_fd = -1;
	}
}

/* Try to get the name of the program */
static char *get_progname(void)
{
	char *progname = NULL;
#ifdef linux
	FILE *fp;
	static char temp[BUFSIZ];

	sprintf(temp, "/proc/%d/cmdline", getpid());
	fp = fopen(temp, "r");
	if ( fp != NULL ) {
		if ( fgets(temp, sizeof(temp)-1, fp) ) {
			progname = strrchr(temp, '/');
			if ( progname == NULL ) {
				progname = temp;
			} else {
				progname = progname+1;
			}
		}
		fclose(fp);
	}
#endif
	return(progname);
}

static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	esd_format_t format;

	/* Convert audio spec to the ESD audio format */
	format = (ESD_STREAM | ESD_PLAY);
	switch ( spec->format & 0xFF ) {
		case 8:
			format |= ESD_BITS8;
			break;
		case 16:
			format |= ESD_BITS16;
			break;
		default:
			SDL_SetError("Unsupported ESD audio format");
			return(-1);
	}
	if ( spec->channels == 1 ) {
		format |= ESD_MONO;
	} else {
		format |= ESD_STEREO;
	}
#if 0
	spec->samples = ESD_BUF_SIZE;	/* Darn, no way to change this yet */
#endif

	/* Open a connection to the ESD audio server */
	audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname());
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open ESD connection");
		return(-1);
	}

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);
	frame_ticks = (float)(spec->samples*1000)/spec->freq;
	next_frame = SDL_GetTicks()+frame_ticks;

	/* Allocate mixing buffer */
	mixlen = spec->size;
	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
	if ( mixbuf == NULL ) {
		return(-1);
	}
	memset(mixbuf, spec->silence, spec->size);

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}

#endif /* ESD_SUPPORT */