view src/audio/disk/SDL_diskaudio.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon
        (icculus@linuxgames.com)
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Output raw audio data to a file. */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>


#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

/* Audio driver functions */
static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DISKAUD_WaitAudio(_THIS);
static void DISKAUD_PlayAudio(_THIS);
static Uint8 *DISKAUD_GetAudioBuf(_THIS);
static void DISKAUD_CloseAudio(_THIS);

static const char *DISKAUD_GetOutputFilename(void)
{
    const char *envr = getenv(DISKENVR_OUTFILE);
    return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
}

/* Audio driver bootstrap functions */
static int DISKAUD_Available(void)
{
#if 0
    int fd;
	int available;
    int exists = 0;
    struct stat statbuf;
    const char *fname = DISKAUD_GetOutputFilename();
	const char *envr = getenv("SDL_AUDIODRIVER");
	available = 0;

	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
		if (stat(fname, &statbuf) == 0)
			exists = 1;

		fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR);
		if ( fd != -1 ) {
			available = 1;
			close(fd);
			if (!exists) {
				unlink(fname);
			}
		}
	}
	return(available);
#else
	const char *envr = getenv("SDL_AUDIODRIVER");
	if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
		return(1);
	}

	return(0);
#endif
}

static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;
    const char *envr;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

    envr = getenv(DISKENVR_WRITEDELAY);
    this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY;

	/* Set the function pointers */
	this->OpenAudio = DISKAUD_OpenAudio;
	this->WaitAudio = DISKAUD_WaitAudio;
	this->PlayAudio = DISKAUD_PlayAudio;
	this->GetAudioBuf = DISKAUD_GetAudioBuf;
	this->CloseAudio = DISKAUD_CloseAudio;

	this->free = DISKAUD_DeleteDevice;

	return this;
}

AudioBootStrap DISKAUD_bootstrap = {
	DISKAUD_DRIVER_NAME, "direct-to-disk audio",
	DISKAUD_Available, DISKAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DISKAUD_WaitAudio(_THIS)
{
    SDL_Delay(this->hidden->write_delay);
}

static void DISKAUD_PlayAudio(_THIS)
{
	int written;

	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	do {
		written = write(this->hidden->audio_fd,
                        this->hidden->mixbuf,
                        this->hidden->mixlen);
		if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) {
			SDL_Delay(1);	/* Let a little CPU time go by */
		}
	} while ( (written < 0) && 
	          ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) );

	/* If we couldn't write, assume fatal error for now */
	if ( written < 0 ) {
		this->enabled = 0;
	}
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *DISKAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DISKAUD_CloseAudio(_THIS)
{
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
	if ( this->hidden->audio_fd >= 0 ) {
		close(this->hidden->audio_fd);
		this->hidden->audio_fd = -1;
	}
}

static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    const char *fname = DISKAUD_GetOutputFilename();

	/* Open the audio device */
    this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR);
	if ( this->hidden->audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", fname, strerror(errno));
		return(-1);
	}

    fprintf(stderr, "WARNING: You are using the SDL disk writer"
                    " audio driver!\n Writing to file [%s].\n", fname);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);

	/* We're ready to rock and roll. :-) */
	return(0);
}