Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX_VC.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 72ef7ce609ef |
children | 450721ad5436 |
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#if defined(USE_ASM_MIXER_VC) // headers for MMX assembler version of SDL_MixAudio // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) // Converted to Intel ASM notation by Cth // This code is licensed under the LGPL (see COPYING for details) // // Assumes buffer size in bytes is a multiple of 16 // Assumes SDL_MIX_MAXVOLUME = 128 void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int ); void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int ); #endif