view include/SDL_cpuinfo.h @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents ca06a994f03c
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* CPU feature detection for SDL                                       */

#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* This function returns true if the CPU has the RDTSC instruction
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC();

/* This function returns true if the CPU has MMX features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX();

/* This function returns true if the CPU has MMX Ext. features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt();

/* This function returns true if the CPU has 3DNow features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow();

/* This function returns true if the CPU has 3DNow! Ext. features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt();

/* This function returns true if the CPU has SSE features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE();

/* This function returns true if the CPU has SSE2 features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2();

/* This function returns true if the CPU has AltiVec features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec();

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_cpuinfo_h */