Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateCursor.3 @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateCursor\- Creates a new mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR); .SH "DESCRIPTION" .PP Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&. .PP The cursor is created in black and white according to the following: .TP 20 \fBData / Mask\fR \fBResulting pixel on screen\fR .TP 20 0 / 1 White .TP 20 1 / 1 Black .TP 20 0 / 0 Transparent .TP 20 1 / 0 Inverted color if possible, black if not\&. .PP Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&. .SH "EXAMPLE" .PP .nf \f(CW/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", "\&. c #ffffff", " c None", /* pixels */ "X ", "XX ", "X\&.X ", "X\&.\&.X ", "X\&.\&.\&.X ", "X\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.XXXXX ", "X\&.\&.X\&.\&.X ", "X\&.X X\&.\&.X ", "XX X\&.\&.X ", "X X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case \&'X\&': data[i] |= 0x01; k[i] |= 0x01; break; case \&'\&.\&': mask[i] |= 0x01; break; case \&' \&': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01