Mercurial > sdl-ios-xcode
view docs/html/sdlpeepevents.html @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PeepEvents</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"><LINK REL="NEXT" TITLE="SDL_PollEvent" HREF="sdlpollevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpollevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPEEPEVENTS" ></A >SDL_PeepEvents</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5421" ></A ><H2 >Name</H2 >SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5424" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5425" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_PeepEvents</B ></CODE >(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5431" ></A ><H2 >Description</H2 ><P >Checks the event queue for messages and optionally returns them.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_ADDEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events will be added to the back of the event queue.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_PEEKEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events at the front of the event queue, matching <A HREF="sdlevent.html" ><TT CLASS="PARAMETER" ><I >mask</I ></TT ></A >, will be returned and will not be removed from the queue.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_GETEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events at the front of the event queue, matching <A HREF="sdlevent.html" ><TT CLASS="PARAMETER" ><I >mask</I ></TT ></A >, will be returned and will be removed from the queue.</P ><P >The <TT CLASS="PARAMETER" ><I >mask</I ></TT > parameter is an bitwise OR of <TT CLASS="LITERAL" >SDL_EVENTMASK</TT >(<TT CLASS="PARAMETER" ><I >event_type</I ></TT >), for all event types you are interested in.</P ><P >This function is thread-safe.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5455" ></A ><H2 >Return Value</H2 ><P >This function returns the number of events actually stored, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5459" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpollevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PumpEvents</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PollEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >