view docs/html/sdlmousemotionevent.html @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 355632dca928
children
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<HTML
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>SDL_MouseMotionEvent</TITLE
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><H1
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>SDL_MouseMotionEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4079"
></A
><H2
>Name</H2
>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4082"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;</PRE
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>Structure Data</H2
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><TD
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
></TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
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>The current button state</TD
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><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
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><I
>y</I
></TT
></TD
><TD
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>The X/Y coordinates of the mouse</TD
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><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
><TD
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>Relative motion in the X/Y direction</TD
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><P
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> is reported.</P
><P
>Simply put, a <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> type event occurs when a user moves the mouse within the application window or when <A
HREF="sdlwarpmouse.html"
><TT
CLASS="FUNCTION"
>SDL_WarpMouse</TT
></A
> is called. Both the absolute (<TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
>) and relative (<TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>) coordinates are reported along with the current button states (<TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>). The button state can be interpreted using the <TT
CLASS="LITERAL"
>SDL_BUTTON</TT
> macro (see <A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
>).</P
><P
>If the cursor is hidden (<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
>(0)</A
>) and the input is grabbed (<A
HREF="sdlwmgrabinput.html"
><TT
CLASS="FUNCTION"
>SDL_WM_GrabInput</TT
>(SDL_GRAB_ON)</A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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>See Also</H2
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>SDL_Event</SPAN
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