Mercurial > sdl-ios-xcode
view docs/html/sdlgetmodstate.html @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_GetModState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetKeyState" HREF="sdlgetkeystate.html"><LINK REL="NEXT" TITLE="SDL_SetModState" HREF="sdlsetmodstate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetkeystate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetmodstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETMODSTATE" ></A >SDL_GetModState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5721" ></A ><H2 >Name</H2 >SDL_GetModState -- Get the state of modifier keys.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5724" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5725" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDLMod <B CLASS="FSFUNC" >SDL_GetModState</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5731" ></A ><H2 >Description</H2 ><P >Returns the current state of the modifier keys (CTRL, ALT, etc.).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5734" ></A ><H2 >Return Value</H2 ><P >The return value can be an OR'd combination of the SDLMod enum.</P ><P ><A NAME="AEN5738" ></A ><BLOCKQUOTE CLASS="BLOCKQUOTE" ><P ><B >SDLMod</B ></P ><PRE CLASS="PROGRAMLISTING" >typedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;</PRE ></BLOCKQUOTE > SDL also defines the following symbols for convenience: <A NAME="AEN5741" ></A ><BLOCKQUOTE CLASS="BLOCKQUOTE" ><PRE CLASS="PROGRAMLISTING" >#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA)</PRE ></BLOCKQUOTE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5743" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetkeystate.html" ><TT CLASS="FUNCTION" >SDL_GetKeyState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetkeystate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetmodstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetKeyState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetModState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >