Mercurial > sdl-ios-xcode
view docs/html/guideaudioexamples.html @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Audio Examples</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Examples" HREF="guideexamples.html"><LINK REL="PREVIOUS" TITLE="Event Examples" HREF="guideeventexamples.html"><LINK REL="NEXT" TITLE="CDROM Examples" HREF="guidecdromexamples.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guideeventexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 4. Examples</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guidecdromexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEAUDIOEXAMPLES" ></A >Audio Examples</H1 ><P ></P ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN382" ></A >Opening the audio device</H2 ><P ><PRE CLASS="PROGRAMLISTING" > SDL_AudioSpec wanted; extern void fill_audio(void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, forcing the desired format */ if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); return(-1); } return(0);</PRE ></P ></DIV ><DIV CLASS="SECT2" ><H2 CLASS="SECT2" ><A NAME="AEN386" ></A >Playing audio</H2 ><P ><PRE CLASS="PROGRAMLISTING" > static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; /* The audio function callback takes the following parameters: stream: A pointer to the audio buffer to be filled len: The length (in bytes) of the audio buffer */ void fill_audio(void *udata, Uint8 *stream, int len) { /* Only play if we have data left */ if ( audio_len == 0 ) return; /* Mix as much data as possible */ len = ( len > audio_len ? audio_len : len ); SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } /* Load the audio data ... */ ;;;;; audio_pos = audio_chunk; /* Let the callback function play the audio chunk */ SDL_PauseAudio(0); /* Do some processing */ ;;;;; /* Wait for sound to complete */ while ( audio_len > 0 ) { SDL_Delay(100); /* Sleep 1/10 second */ } SDL_CloseAudio();</PRE ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guideeventexamples.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guidecdromexamples.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Event Examples</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guideexamples.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >CDROM Examples</TD ></TR ></TABLE ></DIV ></BODY ></HTML >