view README.MacOS @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 37e3ca9254c7
children
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==============================================================================
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
==============================================================================

These instructions are for people using the Apple MPW environment:
http://developer.apple.com/tools/mpw-tools/

CodeWarrior projects are available in the CWprojects directory.

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:
    (This step isn't necessary if you have the SDL binary distribution)

  First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
  SDL directory.

  Start MPW

  Set the current directory within MPW to the SDL toplevel directory.

  Build "SDL"  (Type Command-B and enter "SDL" in the dialog)

  If everything compiles successfully, you now have the PPC libraries
  "SDL" and "SDLmain.o" in the 'lib' subdirectory.

==============================================================================
II. Building the Simple DirectMedia Layer test programs:

  First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
  the main SDL directory, and move the makefiles in the new test subdirectory
  to the SDL 'test' subdirectory.

  Start MPW

  Set the current directory within MPW to the SDL 'test' subdirectory.

  Build the programs that have an associated MPW makefile (file ending
  with .make), including "testwin", "testalpha", and "graywin".

  Copy the SDL library file into the test directory, and run!

==============================================================================
III. Building the Simple DirectMedia Layer demo programs:

  Copy one of the test program Makefiles to the demo directory
  and modify it to match the sources in the demo.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl
  
==============================================================================