Mercurial > sdl-ios-xcode
view README.Epoc @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 74a8f672f2f8 |
children |
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============================================================================== Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0 ============================================================================== ============================================================================== I. Building the Simple DirectMedia Layer libraries: You can get Symbian SDK from: http://www.symbian.com. First create "Epoc" directory under SDL main directory and unpack EpocBuildFiles.zip in it. To build the librarys goto "epoc" directory and type: bldmake bldfiles abld makefile vc6 (for creating Microsoft Visual C++ makefiles) abld build wins udeb (building for wins emulator) abld build armi urel (building for real device) ============================================================================== II. Building the Simple DirectMedia Layer programs: Building SDL test programs is easy once you have built the libraries: abld test build wins udeb abld test build armi urel Supported real screen resolutions 320 x 200 x 8 bit 320 x 200 x 12 bit 640 x 200 x 8 bit 640 x 200 x 12 bit Supported "emulated" screen resolutions 640 x 400 x 8 bit 640 x 400 x 12 bit 640 x 480 x 8 bit 640 x 480 x 12 bit "Emulated" resolutions are implemented by by shrinking the screen vertically i.e. only every second scanline is drawn. This is mainly ment to be used for testing quick ports of programs. Using faked resolutions is a waste of memory and cpu power! ============================================================================== III. Running test programs Copy executable to the device and run it from the File manager. The Esc key quits demo programs. In Crystal, Exe programs do not appear in task list nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator. Special keys used in SDL: The Caps lock key enables or disables the virtual cursor. Function keys are mapped as follows: F1=chr+q, F2=chr+w,..., F8=chr+i, F9=chr+a,..., F12=chr+d. ============================================================================== IV. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl You can find more info about Epoc version of SDL from Hannu Viitala's homepage http://www.mbnet.fi/~haviital ==============================================================================