Mercurial > sdl-ios-xcode
view BUGS @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | abe872771687 |
children | 9867f3d86e44 |
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All: Audio rate conversion is only implemented by multiplying or dividing by a power of two. This is a side-effect of the requirement that the raw audio buffer size be a power of two, and can hopefully be fixed. This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ When the implementation is writing directly to video memory the mouse cursor doesn't work properly. Applications which do this should use their own mouse cursor and call SDL_ShowCursor(0) to hide the system cursor. Linux: Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. The AAlib, GGI, and SVGAlib video drivers are not heavily tested. Win32: The MCI driver can't tell if the CD-ROM drive is paused or stopped. The SDL_INIT_EVENTTHREAD flag is not supported on Win32 (Idea: create a separate DirectInput polling thread) The main purpose of this flag is for smooth cursor motion in fullscreen environments. Wide UNICODE character input (Kanji, etc.) is not yet supported. This requires the ToUnicode() API which is only implemented on Windows NT/2000, not on Windows 95/98. Latin-1 keyboard input works fine. Joysticks are only supported under the Win32 MultiMedia API, DirectInput support is not yet implemented. BeOS: BePPC is not supported, apparently not even by Be Inc. SDL_WM_GrabInput() is not implemented. Does anyone know how to do this? SDL_WM_GrabInput() is designed to prevent the user from switching input and mouse focus away from the SDL application. Continuous relative mouse motion is not implemented. Wide UNICODE character input (Kanji, etc.) has not been tested. Latin-1 keyboard input works fine. MacOS: Palette handling isn't implemented in windowed mode yet. Audio hasn't been extensively tested, in particular the locking isn't implemented and mixer routines may not call malloc() or free() because they are called at interrupt time. SDL_WM_GrabInput() is not implemented. Does anyone know how to do this? SDL_WM_GrabInput() is designed to prevent the user from switching input and mouse focus away from the SDL application. Continuous relative mouse motion is not implemented. SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. Not all of the keys are properly recognized on the keyboard. MacOS X: Depth switching for windowed mode isn't implemented yet. Palette handling isn't implemented in windowed mode yet. Command-line arguments dialog is not implemented yet. Fullscreen drawing has some artifacts. Fullscreen OpenGL for the software renderer is broken. Some OpenGL parameters are not accounted for, for example color bits customization. Continuous mouse motion perhaps is not as smooth as it should be. SDL_WM_GrabInput() is implemented, but it "freezes" the hardware cursor in the center of the window/screen. Also, mouse moved events are not generated, and the keyboard cannot be grabbed. MacOS X seems to have a broken pthread_cancel() implementation. Actually, it just only has one cancellation point defined. http://lists.apple.com/archives/darwin-development/2004/Jun/24/killingapthread.001.txt FreeBSD: pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't work on versions of FreeBSD earlier than 4.0. The CD-ROM handling doesn't work completely. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. Solaris: The joystick functions are not implemented yet. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. IRIX: The CD-ROM handling doesn't work completely. The joystick functions are not implemented yet. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. EPOC: Only Crystal version of Epoc/SymbianOS is currently supported. SDL is implemented in static library only. SDL uses static/global variables and that is not allowed in EPOC dll libraries. Sound is not yet supported. Joystick, OpenGL and cdrom is not supported (think about cdrom in a cell phone:-). No console output screen. Printing to stdout do not have any effect. QNX: Fullscreen switch doesn't work (disabled for now). OpenBSD: -= NOT YET SUPPORTED =- This is reported to work, but I haven't verified this. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. OSF/Tru64: -= NOT YET SUPPORTED =- The audio functions are not implemented yet. Joysticks and CD-ROM functions are not implemented yet. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. AIX: -= NOT YET SUPPORTED =- This port has only been tested with AIX 4.3.3 The OpenGL support doesn't work yet. The joystick subsystem isn't implemented yet. Endian detection doesn't work yet - needs a unique CPP symbol. Wide UNICODE character input (Kanji, etc.) is not yet supported. It requires handling of keyboard mapping events and using the XIM input translation extension. I will implement it as requested. Latin-1 keyboard input works fine. The keyboard modifiers are not set to the correct state on startup. The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de More information on this port is available at: http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ AmigaOS: -= NOT YET SUPPORTED =- The OpenGL support isn't implemented yet. SDL_WM_GrabInput() is not implemented. Does anyone know how to do this? SDL_WM_GrabInput() is designed to prevent the user from switching input and mouse focus away from the SDL application. Continuous relative mouse motion is not implemented. The AmigaOS port was done by Gabriele.Greco@galactica.it