Mercurial > sdl-ios-xcode
view test/nds-test-progs/sprite2/source/common.h @ 3414:1e45c3012a4f
Adam Strzelecki to SDL
I think something is wrong (look at the fix patch below):
(1) NSRect rect shouldn't be initialized with contentRectForFrameRect: at the top of the function, contentRectForFrameRect is called in non-fullscreen case anyway (1st @@)
(2) I think you've left two lines that should be removed completely (2nd @@)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Oct 2009 04:08:32 +0000 |
parents | 204be4fc2726 |
children |
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/* A simple test program framework */ #include <SDL/SDL.h> #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 typedef struct { /* SDL init flags */ char **argv; Uint32 flags; Uint32 verbose; /* Video info */ const char *videodriver; int display; const char *window_title; Uint32 window_flags; int window_x; int window_y; int window_w; int window_h; int depth; int refresh_rate; int num_windows; SDL_WindowID *windows; /* Renderer info */ const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; /* Audio info */ const char *audiodriver; SDL_AudioSpec audiospec; } CommonState; extern CommonState *CommonCreateState(char **argv, Uint32 flags); extern int CommonArg(CommonState * state, int index); extern const char *CommonUsage(CommonState * state); extern SDL_bool CommonInit(CommonState * state); extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); extern void CommonQuit(CommonState * state);