view test/testsem.c @ 461:1d36f593078a

Date: Thu, 18 Jul 2002 23:51:40 +0200 (MEST) From: Krister Walfridsson Subject: [SDL] src/joystick/bsd/SDL_sysjoystick.c patch The *BSD USB HID joystick code has two serious bugs: 1. If a joystick reports unhandled hid_input usage (for example HUG_RZ or HUG_DIAL), then the last handled value will be overwritten with an arbitrary value. (Fixed in the patch below by adding a default case.) 2. The current code does only handle logical coordinates in the range 0-255, while a big part of available joysticks report -128 - 127. (This is solved in the patch below by first center the range around 0, and then stretch it to the correct range.)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Aug 2002 06:08:42 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
line source


/* Simple test of the SDL semaphore code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUM_THREADS 10

static SDL_sem *sem;
int alive = 1;

int ThreadFunc(void *data)
{
	while ( alive ) {
		SDL_SemWait(sem);
		fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(200);
		SDL_SemPost(sem);
		fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(1); /* For the scheduler */
	}
	printf("Thread number %d exiting.\n", (int)data);
	return 0;
}

static void killed(int sig)
{
	alive = 0;
}

int main(int argc, char **argv)
{
	SDL_Thread *threads[NUM_THREADS];
	int i, init_sem;

	if(argc < 2) {
		fprintf(stderr,"Usage: %s init_value\n", argv[0]);
		exit(1);
	}

	/* Load the SDL library */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);
	signal(SIGTERM, killed);
	signal(SIGINT, killed);
	
	init_sem = atoi(argv[1]);
	sem = SDL_CreateSemaphore(init_sem);
	
	printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem);
	/* Create all the threads */
	for( i = 0; i < NUM_THREADS; ++i ) {
		threads[i] = SDL_CreateThread(ThreadFunc, (void*)i);
	}

	/* Wait 10 seconds */
	SDL_Delay(10 * 1000);

	/* Wait for all threads to finish */
	printf("Waiting for threads to finish\n");
	alive = 0;
	for( i = 0; i < NUM_THREADS; ++i ) {
		SDL_WaitThread(threads[i], NULL);
	}
	printf("Finished waiting for threads\n");

	SDL_DestroySemaphore(sem);
	return(0);
}