Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglmouse_c.h @ 461:1d36f593078a
Date: Thu, 18 Jul 2002 23:51:40 +0200 (MEST)
From: Krister Walfridsson
Subject: [SDL] src/joystick/bsd/SDL_sysjoystick.c patch
The *BSD USB HID joystick code has two serious bugs:
1. If a joystick reports unhandled hid_input usage (for example HUG_RZ or
HUG_DIAL), then the last handled value will be overwritten with an
arbitrary value. (Fixed in the patch below by adding a default case.)
2. The current code does only handle logical coordinates in the range 0-255,
while a big part of available joysticks report -128 - 127. (This is solved
in the patch below by first center the range around 0, and then stretch
it to the correct range.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Aug 2002 06:08:42 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_vglvideo.h" /* Functions to be exported */ extern void VGL_FreeWMCursor(_THIS, WMcursor *cursor); extern WMcursor *VGL_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); extern int VGL_ShowWMCursor(_THIS, WMcursor *cursor); extern void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y);