view src/video/fbcon/3dfx_mmio.h @ 461:1d36f593078a

Date: Thu, 18 Jul 2002 23:51:40 +0200 (MEST) From: Krister Walfridsson Subject: [SDL] src/joystick/bsd/SDL_sysjoystick.c patch The *BSD USB HID joystick code has two serious bugs: 1. If a joystick reports unhandled hid_input usage (for example HUG_RZ or HUG_DIAL), then the last handled value will be overwritten with an arbitrary value. (Fixed in the patch below by adding a default case.) 2. The current code does only handle logical coordinates in the range 0-255, while a big part of available joysticks report -128 - 127. (This is solved in the patch below by first center the range around 0, and then stretch it to the correct range.)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Aug 2002 06:08:42 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* 3Dfx register definitions */

#include "3dfx_regs.h"

/* 3Dfx control macros */

#define tdfx_in8(reg)		*(volatile Uint8  *)(mapped_io + (reg))
#define tdfx_in32(reg)		*(volatile Uint32 *)(mapped_io + (reg))

#define tdfx_out8(reg,v)	*(volatile Uint8  *)(mapped_io + (reg)) = v;
#define tdfx_out32(reg,v)	*(volatile Uint32 *)(mapped_io + (reg)) = v;


/* Wait for fifo space */
#define tdfx_wait(space)						\
{									\
	while ( (tdfx_in8(TDFX_STATUS) & 0x1F) < space )		\
		;							\
}


/* Wait for idle accelerator */
#define tdfx_waitidle()							\
{									\
	int i = 0;							\
									\
	tdfx_wait(1);							\
	tdfx_out32(COMMAND_3D, COMMAND_3D_NOP);				\
	do {								\
		i = (tdfx_in32(TDFX_STATUS) & STATUS_BUSY) ? 0 : i + 1;	\
	} while ( i != 3 );						\
}