Mercurial > sdl-ios-xcode
view README.AmigaOS @ 461:1d36f593078a
Date: Thu, 18 Jul 2002 23:51:40 +0200 (MEST)
From: Krister Walfridsson
Subject: [SDL] src/joystick/bsd/SDL_sysjoystick.c patch
The *BSD USB HID joystick code has two serious bugs:
1. If a joystick reports unhandled hid_input usage (for example HUG_RZ or
HUG_DIAL), then the last handled value will be overwritten with an
arbitrary value. (Fixed in the patch below by adding a default case.)
2. The current code does only handle logical coordinates in the range 0-255,
while a big part of available joysticks report -128 - 127. (This is solved
in the patch below by first center the range around 0, and then stretch
it to the correct range.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Aug 2002 06:08:42 +0000 |
parents | 75a95f82bc1f |
children | 6d2e1961661a |
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This is the porting of 1.2.0 version of SDL (the latest stable one) to AmigaOS/68k. All the bugs known of the past version have been corrected. And I've added all the new SDL features. This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 and AHI v3+. Probably it works also with P96 or CGXAga, but it's untested. This version is available as linked library for SAS/C and GCC, only 68k this time, a powerup (ppcemu compatible) and a morphos version will be ready quite soon (i hope). Implemented: - 8/16/24/32bit video modes, both fullscreen and windowed. - Hardware surfaces. - CGX blitting acceleration. - CGX colorkey blitting acceleration. - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. - Thread support (maybe not 100% compatible with other implementations) - Semaphores - Window resizing and backdrop windows (NEW) - Joystick/Joypad support. To do: - CDRom audio playing support - OpenGL (A guy was working on it but I've lost his tracks :( ) The SAS/C library is distributed with debug info attached, to strip debug info simply add STRIPDEBUG argument to the linker. NOTE: SDL includes debug output using kprintf, to disable it add to your project a function like this: void kprintf(char *a,...) { } Otherwise you can redirect the debug to a console window with sushi, sashimi or similar tools (the default output is the internal serial port). For info, support, bugfix and other feel free to mail me: Gabriele Greco (gabriele.greco@aruba.it) You can find also a small SDL Amiga page at: http://ggreco.interfree.it/sdl.html