Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32video.c @ 1721:1cc762cafff8 SDL-1.3
Fixed indenting in MSVC inline assembly
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Jun 2006 05:50:35 +0000 |
parents | a1ebb17f9c52 |
children | 6c63fc2bd986 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_main.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "SDL_win32video.h" #include "SDL_win32events.h" #include "SDL_win32window.h" /* Initialization/Query functions */ static int WIN_VideoInit(_THIS); static int WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode); static void WIN_VideoQuit(_THIS); /* WIN32 driver bootstrap functions */ static int WIN_Available(void) { return (1); } static void WIN_DeleteDevice(SDL_VideoDevice * device) { SDL_UnregisterApp(); SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * WIN_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_RegisterApp(NULL, 0, NULL); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { device->driverdata = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } if (!device || !device->driverdata) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return NULL; } /* Set the function pointers */ device->VideoInit = WIN_VideoInit; device->SetDisplayMode = WIN_SetDisplayMode; device->VideoQuit = WIN_VideoQuit; device->PumpEvents = WIN_PumpEvents; #undef CreateWindow device->CreateWindow = WIN_CreateWindow; device->CreateWindowFrom = WIN_CreateWindowFrom; device->SetWindowTitle = WIN_SetWindowTitle; device->SetWindowPosition = WIN_SetWindowPosition; device->SetWindowSize = WIN_SetWindowSize; device->ShowWindow = WIN_ShowWindow; device->HideWindow = WIN_HideWindow; device->RaiseWindow = WIN_RaiseWindow; device->MaximizeWindow = WIN_MaximizeWindow; device->MinimizeWindow = WIN_MinimizeWindow; device->RestoreWindow = WIN_RestoreWindow; device->SetWindowGrab = WIN_SetWindowGrab; device->DestroyWindow = WIN_DestroyWindow; device->GetWindowWMInfo = WIN_GetWindowWMInfo; device->free = WIN_DeleteDevice; return device; } VideoBootStrap WIN32_bootstrap = { "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice }; int WIN_VideoInit(_THIS) { SDL_DisplayMode mode; SDL_AddBasicVideoDisplay(NULL); //SDL_AddRenderDriver(0, &SDL_WIN_RenderDriver); SDL_zero(mode); SDL_AddDisplayMode(0, &mode); WIN_AddKeyboard(_this); WIN_AddMouse(_this); /* We're done! */ return 0; } static int WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode) { SDL_CurrentDisplay.current_mode = *mode; return 0; } void WIN_VideoQuit(_THIS) { } /* vim: set ts=4 sw=4 expandtab: */