Mercurial > sdl-ios-xcode
view README.DC @ 4197:1bf6585720e9 SDL-1.2
Use loop to allocate needed buffers, instead of code duplication. Add missing header.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sat, 19 Sep 2009 21:58:59 +0000 |
parents | c17d82103614 |
children |
line wrap: on
line source
SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL