view test/testoverlay.c @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents c785543d1843
children 27ab20a36eba
line wrap: on
line source


/* Bring up a window and play with it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#define BENCHMARK_SDL

#define NOTICE(X)	printf("%s", X);

#define WINDOW_WIDTH  640
#define WINDOW_HEIGHT 480

#include "SDL.h"

SDL_Surface *screen, *pic;
SDL_Overlay *overlay;
int scale;
int monochrome;
int luminance;
int w, h;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* NOTE: These RGB conversion functions are not intended for speed,
         only as examples.
*/

void
RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance)
{
    if (monochrome) {
#if 1                           /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
        yuv[1] = 128;
        yuv[2] = 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128;
        yuv[2] = 128;
#endif
    } else {
#if 1                           /* these are the two formulas that I found on the FourCC site... */
        yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
        yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128;
        yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128;
#else
        yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16;
        yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]);
        yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]);
#endif
    }

    if (luminance != 100) {
        yuv[0] = yuv[0] * luminance / 100;
        if (yuv[0] > 255)
            yuv[0] = 255;
    }

    /* clamp values...if you need to, we don't seem to have a need */
    /*
       for(i=0;i<3;i++)
       {
       if(yuv[i]<0)
       yuv[i]=0;
       if(yuv[i]>255)
       yuv[i]=255;
       }
     */
}

void
ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op[3];

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    /* Black initialization */
    /*
       memset(o->pixels[0],0,o->pitches[0]*o->h);
       memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
       memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
     */

    /* Convert */
    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op[0] = o->pixels[0] + o->pitches[0] * y;
        op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
        op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            *(op[0]++) = yuv[0];
            if (x % 2 == 0 && y % 2 == 0) {
                *(op[1]++) = yuv[2];
                *(op[2]++) = yuv[1];
            }
            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op[3];

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    /* Black initialization */
    /*
       memset(o->pixels[0],0,o->pitches[0]*o->h);
       memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2));
       memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2));
     */

    /* Convert */
    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op[0] = o->pixels[0] + o->pitches[0] * y;
        op[1] = o->pixels[1] + o->pitches[1] * (y / 2);
        op[2] = o->pixels[2] + o->pitches[2] * (y / 2);
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            *(op[0]++) = yuv[0];
            if (x % 2 == 0 && y % 2 == 0) {
                *(op[1]++) = yuv[1];
                *(op[2]++) = yuv[2];
            }
            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[1];
                *(op++) = yuv[0];
                *(op++) = yuv[2];
            } else
                *(op++) = yuv[0];

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[0];
                *(op++) = yuv[2];
                op[1] = yuv[1];
            } else {
                *op = yuv[0];
                op += 2;
            }

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome,
                 int luminance)
{
    int x, y;
    int yuv[3];
    Uint8 *p, *op;

    SDL_LockSurface(s);
    SDL_LockYUVOverlay(o);

    for (y = 0; y < s->h && y < o->h; y++) {
        p = ((Uint8 *) s->pixels) + s->pitch * y;
        op = o->pixels[0] + o->pitches[0] * y;
        for (x = 0; x < s->w && x < o->w; x++) {
            RGBtoYUV(p, yuv, monochrome, luminance);
            if (x % 2 == 0) {
                *(op++) = yuv[0];
                *(op++) = yuv[1];
                op[1] = yuv[2];
            } else {
                *op = yuv[0];
                op += 2;
            }

            p += s->format->BytesPerPixel;
        }
    }

    SDL_UnlockYUVOverlay(o);
    SDL_UnlockSurface(s);
}

void
Draw()
{
    SDL_Rect rect;
    int i;
    int disp;

    if (!scale) {
        rect.w = overlay->w;
        rect.h = overlay->h;
        for (i = 0; i < h - rect.h && i < w - rect.w; i++) {
            rect.x = i;
            rect.y = i;
            SDL_DisplayYUVOverlay(overlay, &rect);
        }
    } else {
        rect.w = overlay->w / 2;
        rect.h = overlay->h / 2;
        rect.x = (w - rect.w) / 2;
        rect.y = (h - rect.h) / 2;
        disp = rect.y - 1;
        for (i = 0; i < disp; i++) {
            rect.w += 2;
            rect.h += 2;
            rect.x--;
            rect.y--;
            SDL_DisplayYUVOverlay(overlay, &rect);
        }
    }
    printf("Displayed %d times.\n", i);
}

static void
PrintUsage(char *argv0)
{
    fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0);
    fprintf(stderr, "Where 'arg' is one of:\n");
    fprintf(stderr, "	-delay <seconds>\n");
    fprintf(stderr, "	-width <pixels>\n");
    fprintf(stderr, "	-height <pixels>\n");
    fprintf(stderr, "	-bpp <bits>\n");
    fprintf(stderr,
            "	-format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
    fprintf(stderr, "	-hw\n");
    fprintf(stderr, "	-flip\n");
    fprintf(stderr,
            "	-scale (test scaling features, from 50%% upto window size)\n");
    fprintf(stderr, "	-mono (use monochromatic RGB2YUV conversion)\n");
    fprintf(stderr,
            "	-lum <perc> (use luminance correction during RGB2YUV conversion,\n");
    fprintf(stderr,
            "	             from 0%% to unlimited, normal is 100%%)\n");
    fprintf(stderr, "	-help (shows this help)\n");
    fprintf(stderr, "	-fullscreen (test overlay in fullscreen mode)\n");
}

int
main(int argc, char **argv)
{
    char *argv0 = argv[0];
    int flip;
    int delay;
    int desired_bpp;
    Uint32 video_flags, overlay_format;
    char *bmpfile;
#ifdef BENCHMARK_SDL
    Uint32 then, now;
#endif
    int i;

    /* Set default options and check command-line */
    flip = 0;
    scale = 0;
    monochrome = 0;
    luminance = 100;
    delay = 1;
    w = WINDOW_WIDTH;
    h = WINDOW_HEIGHT;
    desired_bpp = 0;
    video_flags = 0;
    overlay_format = SDL_YV12_OVERLAY;

    while (argc > 1) {
        if (strcmp(argv[1], "-delay") == 0) {
            if (argv[2]) {
                delay = atoi(argv[2]);
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -delay option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-width") == 0) {
            if (argv[2] && ((w = atoi(argv[2])) > 0)) {
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -width option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-height") == 0) {
            if (argv[2] && ((h = atoi(argv[2])) > 0)) {
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -height option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-bpp") == 0) {
            if (argv[2]) {
                desired_bpp = atoi(argv[2]);
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -bpp option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-lum") == 0) {
            if (argv[2]) {
                luminance = atoi(argv[2]);
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -lum option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-format") == 0) {
            if (argv[2]) {
                if (!strcmp(argv[2], "YV12"))
                    overlay_format = SDL_YV12_OVERLAY;
                else if (!strcmp(argv[2], "IYUV"))
                    overlay_format = SDL_IYUV_OVERLAY;
                else if (!strcmp(argv[2], "YUY2"))
                    overlay_format = SDL_YUY2_OVERLAY;
                else if (!strcmp(argv[2], "UYVY"))
                    overlay_format = SDL_UYVY_OVERLAY;
                else if (!strcmp(argv[2], "YVYU"))
                    overlay_format = SDL_YVYU_OVERLAY;
                else {
                    fprintf(stderr,
                            "The -format option %s is not recognized\n",
                            argv[2]);
                    return (1);
                }
                argv += 2;
                argc -= 2;
            } else {
                fprintf(stderr, "The -format option requires an argument\n");
                return (1);
            }
        } else if (strcmp(argv[1], "-hw") == 0) {
            video_flags |= SDL_HWSURFACE;
            argv += 1;
            argc -= 1;
        } else if (strcmp(argv[1], "-flip") == 0) {
            video_flags |= SDL_DOUBLEBUF;
            argv += 1;
            argc -= 1;
        } else if (strcmp(argv[1], "-scale") == 0) {
            scale = 1;
            argv += 1;
            argc -= 1;
        } else if (strcmp(argv[1], "-mono") == 0) {
            monochrome = 1;
            argv += 1;
            argc -= 1;
        } else if ((strcmp(argv[1], "-help") == 0)
                   || (strcmp(argv[1], "-h") == 0)) {
            PrintUsage(argv0);
            return (1);
        } else if (strcmp(argv[1], "-fullscreen") == 0) {
            video_flags |= SDL_FULLSCREEN;
            argv += 1;
            argc -= 1;
        } else
            break;
    }
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Initialize the display */
    screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
                w, h, desired_bpp, SDL_GetError());
        quit(1);
    }
    printf("Set%s %dx%dx%d mode\n",
           screen->flags & SDL_FULLSCREEN ? " fullscreen" : "",
           screen->w, screen->h, screen->format->BitsPerPixel);
    printf("(video surface located in %s memory)\n",
           (screen->flags & SDL_HWSURFACE) ? "video" : "system");
    if (screen->flags & SDL_DOUBLEBUF) {
        printf("Double-buffering enabled\n");
        flip = 1;
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL test overlay", "testoverlay");

    /* Load picture */
    bmpfile = (argv[1] ? argv[1] : "sample.bmp");
    pic = SDL_LoadBMP(bmpfile);
    if (pic == NULL) {
        fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError());
        quit(1);
    }

    /* Convert the picture to 32bits, for easy conversion */
    {
        SDL_Surface *newsurf;
        SDL_PixelFormat format;

        format.palette = NULL;
        format.BitsPerPixel = 32;
        format.BytesPerPixel = 4;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
        format.Rshift = 0;
        format.Gshift = 8;
        format.Bshift = 16;
#else
        format.Rshift = 24;
        format.Gshift = 16;
        format.Bshift = 8;
#endif
        format.Ashift = 0;
        format.Rmask = 0xff << format.Rshift;
        format.Gmask = 0xff << format.Gshift;
        format.Bmask = 0xff << format.Bshift;
        format.Amask = 0;
        format.Rloss = 0;
        format.Gloss = 0;
        format.Bloss = 0;
        format.Aloss = 8;

        newsurf = SDL_ConvertSurface(pic, &format, SDL_SWSURFACE);
        if (!newsurf) {
            fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n",
                    SDL_GetError());
            quit(1);
        }
        SDL_FreeSurface(pic);
        pic = newsurf;
    }

    /* Create the overlay */
    overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen);
    if (overlay == NULL) {
        fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError());
        quit(1);
    }
    printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h,
           overlay->planes, overlay->hw_overlay ? "hardware" : "software",
           overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format ==
           SDL_IYUV_OVERLAY ? "IYUV" : overlay->format ==
           SDL_YUY2_OVERLAY ? "YUY2" : overlay->format ==
           SDL_UYVY_OVERLAY ? "UYVY" : overlay->format ==
           SDL_YVYU_OVERLAY ? "YVYU" : "Unknown");
    for (i = 0; i < overlay->planes; i++) {
        printf("  plane %d: pitch=%d\n", i, overlay->pitches[i]);
    }

    /* Convert to YUV, and draw to the overlay */
#ifdef BENCHMARK_SDL
    then = SDL_GetTicks();
#endif
    switch (overlay->format) {
    case SDL_YV12_OVERLAY:
        ConvertRGBtoYV12(pic, overlay, monochrome, luminance);
        break;
    case SDL_UYVY_OVERLAY:
        ConvertRGBtoUYVY(pic, overlay, monochrome, luminance);
        break;
    case SDL_YVYU_OVERLAY:
        ConvertRGBtoYVYU(pic, overlay, monochrome, luminance);
        break;
    case SDL_YUY2_OVERLAY:
        ConvertRGBtoYUY2(pic, overlay, monochrome, luminance);
        break;
    case SDL_IYUV_OVERLAY:
        ConvertRGBtoIYUV(pic, overlay, monochrome, luminance);
        break;
    default:
        printf("cannot convert RGB picture to obtained YUV format!\n");
        quit(1);
        break;
    }
#ifdef BENCHMARK_SDL
    now = SDL_GetTicks();
    printf("Conversion Time: %d milliseconds\n", now - then);
#endif

    /* Do all the drawing work */
#ifdef BENCHMARK_SDL
    then = SDL_GetTicks();
#endif
    Draw();
#ifdef BENCHMARK_SDL
    now = SDL_GetTicks();
    printf("Time: %d milliseconds\n", now - then);
#endif
    SDL_Delay(delay * 1000);
    SDL_Quit();
    return (0);
}