Mercurial > sdl-ios-xcode
view test/testoverlay.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | c785543d1843 |
children | 27ab20a36eba |
line wrap: on
line source
/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]; yuv[1] = (rgb[2] - yuv[0]) * 0.565 + 128; yuv[2] = (rgb[0] - yuv[0]) * 0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance != 100) { yuv[0] = yuv[0] * luminance / 100; if (yuv[0] > 255) yuv[0] = 255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } void ConvertRGBtoYV12(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[2]; *(op[2]++) = yuv[1]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op[0] = o->pixels[0] + o->pitches[0] * y; op[1] = o->pixels[1] + o->pitches[1] * (y / 2); op[2] = o->pixels[2] + o->pitches[2] * (y / 2); for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++) = yuv[0]; if (x % 2 == 0 && y % 2 == 0) { *(op[1]++) = yuv[1]; *(op[2]++) = yuv[2]; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[1]; *(op++) = yuv[0]; *(op++) = yuv[2]; } else *(op++) = yuv[0]; p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[2]; op[1] = yuv[1]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, int luminance) { int x, y; int yuv[3]; Uint8 *p, *op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for (y = 0; y < s->h && y < o->h; y++) { p = ((Uint8 *) s->pixels) + s->pitch * y; op = o->pixels[0] + o->pitches[0] * y; for (x = 0; x < s->w && x < o->w; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if (x % 2 == 0) { *(op++) = yuv[0]; *(op++) = yuv[1]; op[1] = yuv[2]; } else { *op = yuv[0]; op += 2; } p += s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if (!scale) { rect.w = overlay->w; rect.h = overlay->h; for (i = 0; i < h - rect.h && i < w - rect.w; i++) { rect.x = i; rect.y = i; SDL_DisplayYUVOverlay(overlay, &rect); } } else { rect.w = overlay->w / 2; rect.h = overlay->h / 2; rect.x = (w - rect.w) / 2; rect.y = (h - rect.h) / 2; disp = rect.y - 1; for (i = 0; i < disp; i++) { rect.w += 2; rect.h += 2; rect.x--; rect.y--; SDL_DisplayYUVOverlay(overlay, &rect); } } printf("Displayed %d times.\n", i); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "Where 'arg' is one of:\n"); fprintf(stderr, " -delay <seconds>\n"); fprintf(stderr, " -width <pixels>\n"); fprintf(stderr, " -height <pixels>\n"); fprintf(stderr, " -bpp <bits>\n"); fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale = 0; monochrome = 0; luminance = 100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while (argc > 1) { if (strcmp(argv[1], "-delay") == 0) { if (argv[2]) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-width") == 0) { if (argv[2] && ((w = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-height") == 0) { if (argv[2] && ((h = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-bpp") == 0) { if (argv[2]) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-lum") == 0) { if (argv[2]) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-format") == 0) { if (argv[2]) { if (!strcmp(argv[2], "YV12")) overlay_format = SDL_YV12_OVERLAY; else if (!strcmp(argv[2], "IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if (!strcmp(argv[2], "YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if (!strcmp(argv[2], "UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if (!strcmp(argv[2], "YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n", argv[2]); return (1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); return (1); } } else if (strcmp(argv[1], "-hw") == 0) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-flip") == 0) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-scale") == 0) { scale = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-mono") == 0) { monochrome = 1; argv += 1; argc -= 1; } else if ((strcmp(argv[1], "-help") == 0) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); return (1); } else if (strcmp(argv[1], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags & SDL_HWSURFACE) ? "video" : "system"); if (screen->flags & SDL_DOUBLEBUF) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile = (argv[1] ? argv[1] : "sample.bmp"); pic = SDL_LoadBMP(bmpfile); if (pic == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); quit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette = NULL; format.BitsPerPixel = 32; format.BytesPerPixel = 4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift = 0; format.Gshift = 8; format.Bshift = 16; #else format.Rshift = 24; format.Gshift = 16; format.Bshift = 8; #endif format.Ashift = 0; format.Rmask = 0xff << format.Rshift; format.Gmask = 0xff << format.Gshift; format.Bmask = 0xff << format.Bshift; format.Amask = 0; format.Rloss = 0; format.Gloss = 0; format.Bloss = 0; format.Aloss = 8; newsurf = SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); if (!newsurf) { fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", SDL_GetError()); quit(1); } SDL_FreeSurface(pic); pic = newsurf; } /* Create the overlay */ overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); if (overlay == NULL) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(1); } printf("Created %dx%dx%d %s %s overlay\n", overlay->w, overlay->h, overlay->planes, overlay->hw_overlay ? "hardware" : "software", overlay->format == SDL_YV12_OVERLAY ? "YV12" : overlay->format == SDL_IYUV_OVERLAY ? "IYUV" : overlay->format == SDL_YUY2_OVERLAY ? "YUY2" : overlay->format == SDL_UYVY_OVERLAY ? "UYVY" : overlay->format == SDL_YVYU_OVERLAY ? "YVYU" : "Unknown"); for (i = 0; i < overlay->planes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch (overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic, overlay, monochrome, luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic, overlay, monochrome, luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic, overlay, monochrome, luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic, overlay, monochrome, luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic, overlay, monochrome, luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); quit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now - then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now - then); #endif SDL_Delay(delay * 1000); SDL_Quit(); return (0); }