Mercurial > sdl-ios-xcode
view test/automated/SDL_at.h @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | 78db4f7ae2f3 |
children |
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/* * Common code for automated test suite. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ /** * @file SDL_at.h * * @brief Handles automatic testing functionality. * * The basic approach with SDL_AT is to divide the tests into what are called * test suites and test cases. Each test suite should have multiple test * cases, each test case can have multiple asserts. * * To actually test for conditions within the testcase you check asserts, if * the asserts fail the failures will be logged in the testsuite and * displayed. * * Syntax is similar to OpenGL. An example would be: * * @code * int f; // Number failed * SDL_ATinit( "My testsuite" ); * * SDL_ATbegin( "My first testcase" ); * if (!SDL_ATassert( (1+1)==2, "Trying '1+1=2'.")) * return; // Implicitly calls SDL_ATend if assert fails * SDL_ATend(); // Finish testcase * * SDL_ATbegin( "My second testcase" ); * if (!SDL_ATassert( (4/2)==2, "Trying '4/2=2'.")) * return; // Implicitly calls SDL_ATend if assert fails * SDL_ATend(); // Finish testcase * * f = SDL_ATfinish(); * @endcode * * @author Edgar Simo "bobbens" */ #ifndef _SDL_AT_H # define _SDL_AT_H enum { SDL_AT_VERBOSE, /**< Sets the verbose level. */ SDL_AT_QUIET /**< Sets quietness. */ }; /* * Suite level actions. */ /** * @brief Starts the testsuite. * * @param suite Name of the suite to start testing. */ void SDL_ATinit( const char *suite ); /** * @brief Finishes the testsuite printing out global results if verbose. * * @return 0 if no errors occurred, otherwise number of failures. */ int SDL_ATfinish (void); /** * @brief Sets a global property value. * * @param property Property to set. * @param value Value to set property to. */ void SDL_ATseti( int property, int value ); /** * @brief Gets a global property value. * * @param property Property to get. * @param[out] value Value of the property. */ void SDL_ATgeti( int property, int *value ); /* * Testcase level actions. */ /** * @brief Begins a testcase. * * @param testcase Name of the testcase to begin. */ void SDL_ATbegin( const char *testcase ); /** * @brief Checks a condition in the testcase. * * Will automatically call SDL_ATend if the condition isn't met. * * @param condition Condition to make sure is true. * @param msg Message to display for failure. * @return Returns 1 if the condition isn't met. */ int SDL_ATassert( const char *msg, int condition ); /** * @brief Checks a condition in the testcase. * * Will automatically call SDL_ATend if the condition isn't met. * * @param condition Condition to make sure is true. * @param msg Message to display for failure with printf style formatting. * @return Returns 1 if the condition isn't met. */ int SDL_ATvassert( int condition, const char *msg, ... ); /** * @brief Ends a testcase. */ void SDL_ATend (void); /* * Misc functions. */ /** * @brief Prints an error. * * @param msg printf formatted string to display. * @return Number of character printed. */ int SDL_ATprintErr( const char *msg, ... ); /** * @brief Prints some text. * * @param msg printf formatted string to display. * @return Number of character printed. */ int SDL_ATprint( const char *msg, ... ); /** * @brief Prints some verbose text. * * Verbosity levels are as follows: * * - 0 standard stdout, enabled by default * - 1 additional information * - 2 detailed information (spammy) * * @param level Level of verbosity to print at. * @param msg printf formatted string to display. * @return Number of character printed. */ int SDL_ATprintVerbose( int level, const char *msg, ... ); #endif /* _SDL_AT_H */