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Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 3e3724fb829e
children cf7976fd3258
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These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	graywin		Display a gray gradient and center mouse on spacebar
	loopwave	Audio test -- loop playing a WAV file
	testalpha	Display an alpha faded icon -- paint with mouse
	testaudioinfo	Lists audio device capabilities
	testbitmap	Test displaying 1-bit bitmaps
	testblitspeed	Tests performance of SDL's blitters and converters.
	testcdrom	Sample audio CD control program
	testcursor	Tests custom mouse cursor
	testdyngl	Tests dynamically loading OpenGL library
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgamma	Tests video device gamma ramp
	testgl		A very simple example of using OpenGL with SDL
	testgl2		An even simpler example using the SDL 1.3 API
	testhread	Hacked up test of multi-threading
	testiconv	Tests international string conversion
	testjoystick	List joysticks and watch joystick events
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlock	Hacked up test of multi-threading and locking
	testmultiaudio	Tests using several audio devices
	testoverlay	Tests the software/hardware overlay functionality.
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testpalette	Tests palette color cycling
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testsprite	Example of fast sprite movement on the screen
	testsprite2	Improved version of testsprite
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testvidinfo	Show the pixel format of the display and perfom the benchmark
	testwin		Display a BMP image at various depths
	testwm		Test window manager -- title, icon, events
	testwm2		Improved version of testwm
	threadwin	Test multi-threaded event handling
	torturethread	Simple test for thread creation/destruction