Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_x11video.h" /* The size of *all* SDL gamma ramps */ #define SDL_GammaRampSize (3 * 256 * sizeof(Uint16)) static int numCmaps = 0; typedef struct { Display *display; int scrNum; Colormap colormap; Visual visual; Uint16 *ramp; } cmapTableEntry; cmapTableEntry *cmapTable = NULL; /* To reduce the overhead as much as possible lets do as little as possible. When we do have to create a colormap keep track of it and reuse it. We're going to do this for both DirectColor and PseudoColor colormaps. */ Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid) { int i; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].visual.visualid == vid) { return cmapTable[i].colormap; } } return 0; } void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, Visual * visual, XColor * ramp) { int i; Uint16 *newramp; int ncolors; /* search the table to find out if we already have this one. We only want one entry for each display, screen number, visualid, and colormap combination */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].visual.visualid == visual->visualid && cmapTable[i].colormap == colormap) { return; } } /* increase the table by one entry. If the table is NULL create the first entrty */ cmapTable = SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry)); if (NULL == cmapTable) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } cmapTable[numCmaps].display = display; cmapTable[numCmaps].scrNum = scrNum; cmapTable[numCmaps].colormap = colormap; SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual)); cmapTable[numCmaps].ramp = NULL; if (ramp != NULL) { newramp = SDL_malloc(SDL_GammaRampSize); if (NULL == newramp) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } SDL_memset(newramp, 0, SDL_GammaRampSize); cmapTable[numCmaps].ramp = newramp; ncolors = cmapTable[numCmaps].visual.map_entries; for (i = 0; i < ncolors; i++) { newramp[(0 * 256) + i] = ramp[i].red; newramp[(1 * 256) + i] = ramp[i].green; newramp[(2 * 256) + i] = ramp[i].blue; } } numCmaps++; } /* The problem is that you have to have at least one DirectColor colormap before you can set the gamma ramps or read the gamma ramps. If the application has created a DirectColor window then the cmapTable will have at least one colormap in it and everything is cool. If not, then we just fail */ int X11_SetDisplayGammaRamp(_THIS, SDL_VideoDisplay * sdl_display, Uint16 * ramp) { Visual *visual; Display *display; Colormap colormap; XColor *colorcells; int ncolors; int rmask, gmask, bmask; int rshift, gshift, bshift; int i; int j; for (j = 0; j < numCmaps; j++) { if (cmapTable[j].visual.class == DirectColor) { display = cmapTable[j].display; colormap = cmapTable[j].colormap; ncolors = cmapTable[j].visual.map_entries; visual = &cmapTable[j].visual; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_SetDisplayGammaRamp"); return -1; } /* remember the new ramp */ if (cmapTable[j].ramp == NULL) { Uint16 *newramp = SDL_malloc(SDL_GammaRampSize); if (NULL == newramp) { SDL_SetError("Out of memory in X11_TrackColormap()"); return -1; } cmapTable[j].ramp = newramp; } SDL_memcpy(cmapTable[j].ramp, ramp, SDL_GammaRampSize); rshift = 0; rmask = visual->red_mask; while (0 == (rmask & 1)) { rshift++; rmask >>= 1; } /* printf("rmask = %4x rshift = %4d\n", rmask, rshift); */ gshift = 0; gmask = visual->green_mask; while (0 == (gmask & 1)) { gshift++; gmask >>= 1; } /* printf("gmask = %4x gshift = %4d\n", gmask, gshift); */ bshift = 0; bmask = visual->blue_mask; while (0 == (bmask & 1)) { bshift++; bmask >>= 1; } /* printf("bmask = %4x bshift = %4d\n", bmask, bshift); */ /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 rbits = (rmask * i) / (ncolors - 1); Uint32 gbits = (gmask * i) / (ncolors - 1); Uint32 bbits = (bmask * i) / (ncolors - 1); Uint32 pix = (rbits << rshift) | (gbits << gshift) | (bbits << bshift); colorcells[i].pixel = pix; colorcells[i].flags = DoRed | DoGreen | DoBlue; colorcells[i].red = ramp[(0 * 256) + i]; colorcells[i].green = ramp[(1 * 256) + i]; colorcells[i].blue = ramp[(2 * 256) + i]; } XStoreColors(display, colormap, colorcells, ncolors); XFlush(display); SDL_free(colorcells); } } return 0; } int X11_GetDisplayGammaRamp(_THIS, SDL_VideoDisplay * display, Uint16 * ramp) { int i; /* find the first DirectColor colormap and use it to get the gamma ramp */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].visual.class == DirectColor) { SDL_memcpy(ramp, cmapTable[i].ramp, SDL_GammaRampSize); return 0; } } return -1; }