Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32opengl.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" /* WGL implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL_WGL #include "SDL_opengl.h" #define DEFAULT_OPENGL "OPENGL32.DLL" #ifndef WGL_ARB_create_context #define WGL_ARB_create_context #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2093 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #endif typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); int WIN_GL_LoadLibrary(_THIS, const char *path) { LPTSTR wpath; HANDLE handle; if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); } if (path == NULL) { path = DEFAULT_OPENGL; } wpath = WIN_UTF8ToString(path); _this->gl_config.dll_handle = LoadLibrary(wpath); SDL_free(wpath); if (!_this->gl_config.dll_handle) { char message[1024]; SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")", path); WIN_SetError(message); return -1; } SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* Allocate OpenGL memory */ _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); if (!_this->gl_data) { SDL_OutOfMemory(); return -1; } /* Load function pointers */ handle = _this->gl_config.dll_handle; _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) GetProcAddress(handle, "wglGetProcAddress"); _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) GetProcAddress(handle, "wglCreateContext"); _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) GetProcAddress(handle, "wglDeleteContext"); _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int)) GetProcAddress(handle, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void)) GetProcAddress(handle, "wglGetSwapIntervalEXT"); if (!_this->gl_data->wglGetProcAddress || !_this->gl_data->wglCreateContext || !_this->gl_data->wglDeleteContext || !_this->gl_data->wglMakeCurrent) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } return 0; } void * WIN_GL_GetProcAddress(_THIS, const char *proc) { void *func; /* This is to pick up extensions */ func = _this->gl_data->wglGetProcAddress(proc); if (!func) { /* This is probably a normal GL function */ func = GetProcAddress(_this->gl_config.dll_handle, proc); } return func; } void WIN_GL_UnloadLibrary(_THIS) { FreeLibrary((HMODULE) _this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; /* Free OpenGL memory */ SDL_free(_this->gl_data); _this->gl_data = NULL; } static void WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd) { SDL_zerop(pfd); pfd->nSize = sizeof(*pfd); pfd->nVersion = 1; pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if (_this->gl_config.double_buffer) { pfd->dwFlags |= PFD_DOUBLEBUFFER; } if (_this->gl_config.stereo) { pfd->dwFlags |= PFD_STEREO; } pfd->iLayerType = PFD_MAIN_PLANE; pfd->iPixelType = PFD_TYPE_RGBA; pfd->cRedBits = _this->gl_config.red_size; pfd->cGreenBits = _this->gl_config.green_size; pfd->cBlueBits = _this->gl_config.blue_size; pfd->cAlphaBits = _this->gl_config.alpha_size; if (_this->gl_config.buffer_size) { pfd->cColorBits = _this->gl_config.buffer_size - _this->gl_config.alpha_size; } else { pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits); } pfd->cAccumRedBits = _this->gl_config.accum_red_size; pfd->cAccumGreenBits = _this->gl_config.accum_green_size; pfd->cAccumBlueBits = _this->gl_config.accum_blue_size; pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size; pfd->cAccumBits = (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits + pfd->cAccumAlphaBits); pfd->cDepthBits = _this->gl_config.depth_size; pfd->cStencilBits = _this->gl_config.stencil_size; } /* Choose the closest pixel format that meets or exceeds the target. FIXME: Should we weight any particular attribute over any other? */ static int WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target) { PIXELFORMATDESCRIPTOR pfd; int count, index, best = 0; unsigned int dist, best_dist = ~0U; count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL); for (index = 1; index <= count; index++) { if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) { continue; } if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) { continue; } if (pfd.iLayerType != target->iLayerType) { continue; } if (pfd.iPixelType != target->iPixelType) { continue; } dist = 0; if (pfd.cColorBits < target->cColorBits) { continue; } else { dist += (pfd.cColorBits - target->cColorBits); } if (pfd.cRedBits < target->cRedBits) { continue; } else { dist += (pfd.cRedBits - target->cRedBits); } if (pfd.cGreenBits < target->cGreenBits) { continue; } else { dist += (pfd.cGreenBits - target->cGreenBits); } if (pfd.cBlueBits < target->cBlueBits) { continue; } else { dist += (pfd.cBlueBits - target->cBlueBits); } if (pfd.cAlphaBits < target->cAlphaBits) { continue; } else { dist += (pfd.cAlphaBits - target->cAlphaBits); } if (pfd.cAccumBits < target->cAccumBits) { continue; } else { dist += (pfd.cAccumBits - target->cAccumBits); } if (pfd.cAccumRedBits < target->cAccumRedBits) { continue; } else { dist += (pfd.cAccumRedBits - target->cAccumRedBits); } if (pfd.cAccumGreenBits < target->cAccumGreenBits) { continue; } else { dist += (pfd.cAccumGreenBits - target->cAccumGreenBits); } if (pfd.cAccumBlueBits < target->cAccumBlueBits) { continue; } else { dist += (pfd.cAccumBlueBits - target->cAccumBlueBits); } if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) { continue; } else { dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits); } if (pfd.cDepthBits < target->cDepthBits) { continue; } else { dist += (pfd.cDepthBits - target->cDepthBits); } if (pfd.cStencilBits < target->cStencilBits) { continue; } else { dist += (pfd.cStencilBits - target->cStencilBits); } if (dist < best_dist) { best = index; best_dist = dist; } } return best; } static SDL_bool HasExtension(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return SDL_FALSE; if (!extensions) return SDL_FALSE; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; } static void WIN_GL_InitExtensions(_THIS, HDC hdc) { const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; const char *extensions; wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB) { extensions = wglGetExtensionsStringARB(hdc); } else { extensions = NULL; } /* Check for WGL_ARB_pixel_format */ _this->gl_data->WGL_ARB_pixel_format = 0; if (HasExtension("WGL_ARB_pixel_format", extensions)) { _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) (HDC, const int *, const FLOAT *, UINT, int *, UINT *)) WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB"); _this->gl_data->wglGetPixelFormatAttribivARB = (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB"); if ((_this->gl_data->wglChoosePixelFormatARB != NULL) && (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { _this->gl_data->WGL_ARB_pixel_format = 1; } } /* Check for WGL_EXT_swap_control */ if (HasExtension("WGL_EXT_swap_control", extensions)) { _this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT"); _this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT"); } else { _this->gl_data->wglSwapIntervalEXT = NULL; _this->gl_data->wglGetSwapIntervalEXT = NULL; } } static int WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs) { HWND hwnd; HDC hdc; PIXELFORMATDESCRIPTOR pfd; HGLRC hglrc; int pixel_format = 0; unsigned int matching; hwnd = CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); WIN_PumpEvents(_this); hdc = GetDC(hwnd); WIN_GL_SetupPixelFormat(_this, &pfd); SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd); hglrc = _this->gl_data->wglCreateContext(hdc); if (hglrc) { _this->gl_data->wglMakeCurrent(hdc, hglrc); WIN_GL_InitExtensions(_this, hdc); if (_this->gl_data->WGL_ARB_pixel_format) { _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pixel_format, &matching); } _this->gl_data->wglMakeCurrent(NULL, NULL); _this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_PumpEvents(_this); return pixel_format; } int WIN_GL_SetupWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; PIXELFORMATDESCRIPTOR pfd; int pixel_format; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; WIN_GL_SetupPixelFormat(_this, &pfd); /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = _this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.alpha_size; } *iAttr++ = WGL_DOUBLE_BUFFER_ARB; *iAttr++ = _this->gl_config.double_buffer; *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = _this->gl_config.stencil_size; } if (_this->gl_config.accum_red_size) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = _this->gl_config.accum_red_size; } if (_this->gl_config.accum_green_size) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = _this->gl_config.accum_green_size; } if (_this->gl_config.accum_blue_size) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = _this->gl_config.accum_blue_size; } if (_this->gl_config.accum_alpha_size) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = _this->gl_config.accum_alpha_size; } if (_this->gl_config.stereo) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = GL_TRUE; } if (_this->gl_config.multisamplebuffers) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = _this->gl_config.multisamplesamples; } if (_this->gl_config.accelerated >= 0) { *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); } *iAttr = 0; /* Choose and set the closest available pixel format */ pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs); if (!pixel_format) { pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd); } if (!pixel_format) { SDL_SetError("No matching GL pixel format available"); return -1; } if (!SetPixelFormat(hdc, pixel_format, &pfd)) { WIN_SetError("SetPixelFormat()"); return (-1); } return 0; } SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; HGLRC context; if (_this->gl_config.major_version < 3) { context = _this->gl_data->wglCreateContext(hdc); } else { PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; HGLRC temp_context = _this->gl_data->wglCreateContext(hdc); if (!temp_context) { SDL_SetError("Could not create GL context"); return NULL; } /* Make the context current */ if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) { WIN_GL_DeleteContext(_this, temp_context); return NULL; } wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data-> wglGetProcAddress("wglCreateContextAttribsARB"); if (!wglCreateContextAttribsARB) { SDL_SetError("GL 3.x is not supported"); context = temp_context; } else { int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version, WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version, 0 }; /* Create the GL 3.x context */ context = wglCreateContextAttribsARB(hdc, 0, attribs); /* Delete the GL 2.x context */ _this->gl_data->wglDeleteContext(temp_context); } } if (!context) { WIN_SetError("Could not create GL context"); return NULL; } if (WIN_GL_MakeCurrent(_this, window, context) < 0) { WIN_GL_DeleteContext(_this, context); return NULL; } WIN_GL_InitExtensions(_this, hdc); return context; } int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { HDC hdc; int status; if (window) { hdc = ((SDL_WindowData *) window->driverdata)->hdc; } else { hdc = NULL; } if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) { WIN_SetError("wglMakeCurrent()"); status = -1; } else { status = 0; } return status; } int WIN_GL_SetSwapInterval(_THIS, int interval) { if (_this->gl_data->wglSwapIntervalEXT) { _this->gl_data->wglSwapIntervalEXT(interval); return 0; } else { SDL_Unsupported(); return -1; } } int WIN_GL_GetSwapInterval(_THIS) { if (_this->gl_data->wglGetSwapIntervalEXT) { return _this->gl_data->wglGetSwapIntervalEXT(); } else { SDL_Unsupported(); return -1; } } void WIN_GL_SwapWindow(_THIS, SDL_Window * window) { HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; SwapBuffers(hdc); } void WIN_GL_DeleteContext(_THIS, SDL_GLContext context) { _this->gl_data->wglDeleteContext((HGLRC) context); } #endif /* SDL_VIDEO_OPENGL_WGL */ /* vi: set ts=4 sw=4 expandtab: */