Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_render.h @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_RENDER_H__ #define __SDL_PHOTON_RENDER_H__ #include "../SDL_sysvideo.h" #include <Ph.h> #include <photon/PhRender.h> #define SDL_PHOTON_MAX_SURFACES 3 #define SDL_PHOTON_SURFTYPE_UNKNOWN 0x00000000 #define SDL_PHOTON_SURFTYPE_OFFSCREEN 0x00000001 #define SDL_PHOTON_SURFTYPE_PHIMAGE 0x00000002 #define SDL_PHOTON_UNKNOWN_BLEND 0x00000000 #define SDL_PHOTON_DRAW_BLEND 0x00000001 #define SDL_PHOTON_TEXTURE_BLEND 0x00000002 typedef struct SDL_RenderData { SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ uint32_t surface_visible_idx; /* Index of visible surface */ uint32_t surface_render_idx; /* Index of render surface */ uint32_t surfaces_count; /* Amount of allocated surfaces */ uint32_t surfaces_type; /* Type of allocated surfaces */ uint32_t window_width; /* Last active window width */ uint32_t window_height; /* Last active window height */ PhGC_t* gc; /* Graphics context */ SDL_bool direct_mode; /* Direct Mode state */ PdOffscreenContext_t* osurfaces[SDL_PHOTON_MAX_SURFACES]; PhImage_t* psurfaces[SDL_PHOTON_MAX_SURFACES]; PmMemoryContext_t* pcontexts[SDL_PHOTON_MAX_SURFACES]; } SDL_RenderData; typedef struct SDL_TextureData { uint32_t surface_type; PdOffscreenContext_t* osurface; PhImage_t* psurface; PmMemoryContext_t* pcontext; } SDL_TextureData; extern void photon_addrenderdriver(_THIS); /* Helper function, which redraws the backbuffer */ int _photon_update_rectangles(SDL_Renderer* renderer, PhRect_t* rect); #endif /* __SDL_PHOTON_RENDER_H__ */ /* vi: set ts=4 sw=4 expandtab: */