view src/video/Xext/XmuStdCmap/StdCmap.c @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 2032348afed1
children
line wrap: on
line source

/* $Xorg: StdCmap.c,v 1.4 2001/02/09 02:03:53 xorgcvs Exp $ */

/* 

Copyright 1989, 1998  The Open Group

Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.

*/
/* $XFree86: xc/lib/Xmu/StdCmap.c,v 1.5 2001/01/17 19:42:56 dawes Exp $ */

/*
 * Author:  Donna Converse, MIT X Consortium
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include "../extensions/StdCmap.h"

#define lowbit(x) ((x) & (~(x) + 1))

/*
 * Prototypes
 */
/* argument restrictions */
static Status valid_args(XVisualInfo *, unsigned long, unsigned long,
                         unsigned long, Atom);

/*
 * To create any one standard colormap, use XmuStandardColormap().
 *
 * Create a standard colormap for the given screen, visualid, and visual
 * depth, with the given red, green, and blue maximum values, with the
 * given standard property name.  Return a pointer to an XStandardColormap
 * structure which describes the newly created colormap, upon success.
 * Upon failure, return NULL.
 * 
 * XmuStandardColormap() calls XmuCreateColormap() to create the map.
 *
 * Resources created by this function are not made permanent; that is the
 * caller's responsibility.
 */

XStandardColormap *
XmuStandardColormap(Display * dpy, int screen, VisualID visualid,
                    unsigned int depth, Atom property, Colormap cmap,
                    unsigned long red_max, unsigned long green_max,
                    unsigned long blue_max)
     /*
      * dpy                             - specifies X server connection
      * screen                          - specifies display screen
      * visualid                        - identifies the visual type
      * depth                           - identifies the visual type
      * property                        - a standard colormap property
      * cmap                            - specifies colormap ID or None
      * red_max, green_max, blue_max    - allocations
      */
{
    XStandardColormap *stdcmap;
    Status status;
    XVisualInfo vinfo_template, *vinfo;
    long vinfo_mask;
    int n;

    /* Match the required visual information to an actual visual */
    vinfo_template.visualid = visualid;
    vinfo_template.screen = screen;
    vinfo_template.depth = depth;
    vinfo_mask = VisualIDMask | VisualScreenMask | VisualDepthMask;
    if ((vinfo =
         XGetVisualInfo(dpy, vinfo_mask, &vinfo_template, &n)) == NULL)
        return 0;

    /* Check the validity of the combination of visual characteristics,
     * allocation, and colormap property.  Create an XStandardColormap
     * structure.
     */

    if (!valid_args(vinfo, red_max, green_max, blue_max, property)
        || ((stdcmap = XAllocStandardColormap()) == NULL)) {
        XFree((char *) vinfo);
        return 0;
    }

    /* Fill in the XStandardColormap structure */

    if (cmap == DefaultColormap(dpy, screen)) {
        /* Allocating out of the default map, cannot use XFreeColormap() */
        Window win = XCreateWindow(dpy, RootWindow(dpy, screen), 1, 1, 1, 1,
                                   0, 0, InputOnly, vinfo->visual,
                                   (unsigned long) 0,
                                   (XSetWindowAttributes *) NULL);
        stdcmap->killid = (XID) XCreatePixmap(dpy, win, 1, 1, depth);
        XDestroyWindow(dpy, win);
        stdcmap->colormap = cmap;
    } else {
        stdcmap->killid = ReleaseByFreeingColormap;
        stdcmap->colormap = XCreateColormap(dpy, RootWindow(dpy, screen),
                                            vinfo->visual, AllocNone);
    }
    stdcmap->red_max = red_max;
    stdcmap->green_max = green_max;
    stdcmap->blue_max = blue_max;
    if (property == XA_RGB_GRAY_MAP)
        stdcmap->red_mult = stdcmap->green_mult = stdcmap->blue_mult = 1;
    else if (vinfo->class == TrueColor || vinfo->class == DirectColor) {
        stdcmap->red_mult = lowbit(vinfo->red_mask);
        stdcmap->green_mult = lowbit(vinfo->green_mask);
        stdcmap->blue_mult = lowbit(vinfo->blue_mask);
    } else {
        stdcmap->red_mult = (red_max > 0)
            ? (green_max + 1) * (blue_max + 1) : 0;
        stdcmap->green_mult = (green_max > 0) ? blue_max + 1 : 0;
        stdcmap->blue_mult = (blue_max > 0) ? 1 : 0;
    }
    stdcmap->base_pixel = 0;    /* base pixel may change */
    stdcmap->visualid = vinfo->visualid;

    /* Make the colormap */

    status = XmuCreateColormap(dpy, stdcmap);

    /* Clean up */

    XFree((char *) vinfo);
    if (!status) {

        /* Free the colormap or the pixmap, if we created one */
        if (stdcmap->killid == ReleaseByFreeingColormap)
            XFreeColormap(dpy, stdcmap->colormap);
        else if (stdcmap->killid != None)
            XFreePixmap(dpy, stdcmap->killid);

        XFree((char *) stdcmap);
        return (XStandardColormap *) NULL;
    }
    return stdcmap;
}

/****************************************************************************/
static Status
valid_args(XVisualInfo * vinfo, unsigned long red_max,
           unsigned long green_max, unsigned long blue_max, Atom property)
     /*
      * vinfo                           - specifies visual
      * red_max, green_max, blue_max    - specifies alloc
      * property                        - specifies property name
      */
{
    unsigned long ncolors;      /* number of colors requested */

    /* Determine that the number of colors requested is <= map size */

    if ((vinfo->class == DirectColor) || (vinfo->class == TrueColor)) {
        unsigned long mask;

        mask = vinfo->red_mask;
        while (!(mask & 1))
            mask >>= 1;
        if (red_max > mask)
            return 0;
        mask = vinfo->green_mask;
        while (!(mask & 1))
            mask >>= 1;
        if (green_max > mask)
            return 0;
        mask = vinfo->blue_mask;
        while (!(mask & 1))
            mask >>= 1;
        if (blue_max > mask)
            return 0;
    } else if (property == XA_RGB_GRAY_MAP) {
        ncolors = red_max + green_max + blue_max + 1;
        if (ncolors > vinfo->colormap_size)
            return 0;
    } else {
        ncolors = (red_max + 1) * (green_max + 1) * (blue_max + 1);
        if (ncolors > vinfo->colormap_size)
            return 0;
    }

    /* Determine that the allocation and visual make sense for the property */

    switch (property) {
    case XA_RGB_DEFAULT_MAP:
        if (red_max == 0 || green_max == 0 || blue_max == 0)
            return 0;
        break;
    case XA_RGB_RED_MAP:
        if (red_max == 0)
            return 0;
        break;
    case XA_RGB_GREEN_MAP:
        if (green_max == 0)
            return 0;
        break;
    case XA_RGB_BLUE_MAP:
        if (blue_max == 0)
            return 0;
        break;
    case XA_RGB_BEST_MAP:
        if (red_max == 0 || green_max == 0 || blue_max == 0)
            return 0;
        break;
    case XA_RGB_GRAY_MAP:
        if (red_max == 0 || blue_max == 0 || green_max == 0)
            return 0;
        break;
    default:
        return 0;
    }
    return 1;
}