view src/joystick/iphoneos/SDLUIAccelerationDelegate.m @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 99210400e8b9
children b530ef003506
line wrap: on
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/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2009 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

#import "SDLUIAccelerationDelegate.h"
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#import "../../../include/SDL_config_iphoneos.h"

static SDLUIAccelerationDelegate *sharedDelegate=nil;

@implementation SDLUIAccelerationDelegate

/*
	Returns a shared instance of the SDLUIAccelerationDelegate, creating the shared delegate if it doesn't exist yet.
*/
+(SDLUIAccelerationDelegate *)sharedDelegate {
	if (sharedDelegate == nil) {
		sharedDelegate = [[SDLUIAccelerationDelegate alloc] init];
	}
	return sharedDelegate;
}
/*
	UIAccelerometerDelegate delegate method.  Invoked by the UIAccelerometer instance when it has new data for us.
	We just take the data and mark that we have new data available so that the joystick system will pump it to the
	events system when SDL_SYS_JoystickUpdate is called.
*/	
-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
		
	x = acceleration.x;
	y = acceleration.y;
	z = acceleration.z;
	
	hasNewData = YES;	
}
/* 
	getLastOrientation -- put last obtained accelerometer data into Sint16 array
 
	Called from the joystick system when it needs the accelerometer data.
	Function grabs the last data sent to the accelerometer and converts it 
	from floating point to Sint16, which is what the joystick system expects.
 
	To do the conversion, the data is first clamped onto the interval
	[-SDL_IPHONE_MAX_G_FORCE, SDL_IPHONE_MAX_G_FORCE], then the data is multiplied
	by MAX_SINT16 so that it is mapped to the full range of an Sint16.
 
	You can customize the clamped range of this function by modifying the 
	SDL_IPHONE_MAX_GFORCE macro in SDL_config_iphoneos.h.
 
	Once converted to Sint16, the accelerometer data no longer has coherent units.
	You can convert the data back to units of g-force by multiplying it 
	in your application's code by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
 */
-(void)getLastOrientation:(Sint16 *)data {

	#define MAX_SINT16 0x7FFF	

	/* clamp the data */
	if (x > SDL_IPHONE_MAX_GFORCE) x = SDL_IPHONE_MAX_GFORCE;
	else if (x < -SDL_IPHONE_MAX_GFORCE) x = -SDL_IPHONE_MAX_GFORCE;
	if (y > SDL_IPHONE_MAX_GFORCE) y = SDL_IPHONE_MAX_GFORCE;
	else if (y < -SDL_IPHONE_MAX_GFORCE) y = -SDL_IPHONE_MAX_GFORCE;
	if (z > SDL_IPHONE_MAX_GFORCE) z = SDL_IPHONE_MAX_GFORCE;
	else if (z < -SDL_IPHONE_MAX_GFORCE) z = -SDL_IPHONE_MAX_GFORCE;
	
	/* pass in data mapped to range of SInt16 */
	data[0] = (x / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
	data[1] = (y / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;
	data[2] = (z / SDL_IPHONE_MAX_GFORCE) * MAX_SINT16;

}

/*
	Initialize SDLUIAccelerationDelegate.  Since we don't have any data yet,
	just set our last received data to zero, and indicate we don't have any;
*/
-(id)init {
	self = [super init];
	x = y = z = 0.0;
	hasNewData = NO;
	return self;
}

-(void)dealloc {
	sharedDelegate = nil;
	[self shutdown];
	[super dealloc];
}

/*
	Lets our delegate start receiving accelerometer updates.
*/
-(void)startup {
	[UIAccelerometer sharedAccelerometer].delegate = self;
	isRunning = YES;
}
/*
	Stops our delegate from receiving accelerometer updates.
*/
-(void)shutdown {
	if ([UIAccelerometer sharedAccelerometer].delegate == self) {
		[UIAccelerometer sharedAccelerometer].delegate = nil;
	}
	isRunning = NO;
}
/*
	Our we currently receiving accelerometer updates?
*/
-(BOOL)isRunning {
	return isRunning;
}
/*
	Do we have any data that hasn't been pumped into SDL's event system?
*/
-(BOOL)hasNewData {
	return hasNewData;
}
/*
	When the joystick system grabs the new data, it sets this to NO.
*/
-(void)setHasNewData:(BOOL)value {
	hasNewData = value;
}

@end