view src/joystick/beos/SDL_bejoystick.cc @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 99210400e8b9
children b530ef003506
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_JOYSTICK_BEOS

/* This is the system specific header for the SDL joystick API */

#include <be/support/String.h>
#include <be/device/Joystick.h>

extern "C"
{

#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"


/* The maximum number of joysticks we'll detect */
#define MAX_JOYSTICKS	16

/* A list of available joysticks */
    static char *SDL_joyport[MAX_JOYSTICKS];
    static char *SDL_joyname[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
    struct joystick_hwdata
    {
        BJoystick *stick;
        uint8 *new_hats;
        int16 *new_axes;
    };

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
    int SDL_SYS_JoystickInit(void)
    {
        BJoystick joystick;
        int numjoysticks;
        int i;
        int32 nports;
        char name[B_OS_NAME_LENGTH];

        /* Search for attached joysticks */
          nports = joystick.CountDevices();
          numjoysticks = 0;
          SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
          SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
        for (i = 0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
        {
            if (joystick.GetDeviceName(i, name) == B_OK) {
                if (joystick.Open(name) != B_ERROR) {
                    BString stick_name;
                      joystick.GetControllerName(&stick_name);
                      SDL_joyport[numjoysticks] = strdup(name);
                      SDL_joyname[numjoysticks] = strdup(stick_name.String());
                      numjoysticks++;
                      joystick.Close();
                }
            }
        }
        return (numjoysticks);
    }

/* Function to get the device-dependent name of a joystick */
    const char *SDL_SYS_JoystickName(int index)
    {
        return SDL_joyname[index];
    }

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
    int SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
    {
        BJoystick *stick;

        /* Create the joystick data structure */
        joystick->hwdata = (struct joystick_hwdata *)
            SDL_malloc(sizeof(*joystick->hwdata));
        if (joystick->hwdata == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
        stick = new BJoystick;
        joystick->hwdata->stick = stick;

        /* Open the requested joystick for use */
        if (stick->Open(SDL_joyport[joystick->index]) == B_ERROR) {
            SDL_SetError("Unable to open joystick");
            SDL_SYS_JoystickClose(joystick);
            return (-1);
        }

        /* Set the joystick to calibrated mode */
        stick->EnableCalibration();

        /* Get the number of buttons, hats, and axes on the joystick */
        joystick->nbuttons = stick->CountButtons();
        joystick->naxes = stick->CountAxes();
        joystick->nhats = stick->CountHats();

        joystick->hwdata->new_axes = (int16 *)
            SDL_malloc(joystick->naxes * sizeof(int16));
        joystick->hwdata->new_hats = (uint8 *)
            SDL_malloc(joystick->nhats * sizeof(uint8));
        if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
            SDL_OutOfMemory();
            SDL_SYS_JoystickClose(joystick);
            return (-1);
        }

        /* We're done! */
        return (0);
    }

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
    void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
    {
        static const Uint8 hat_map[9] = {
            SDL_HAT_CENTERED,
            SDL_HAT_UP,
            SDL_HAT_RIGHTUP,
            SDL_HAT_RIGHT,
            SDL_HAT_RIGHTDOWN,
            SDL_HAT_DOWN,
            SDL_HAT_LEFTDOWN,
            SDL_HAT_LEFT,
            SDL_HAT_LEFTUP
        };
        const int JITTER = (32768 / 10);        /* 10% jitter threshold (ok?) */

        BJoystick *stick;
        int i, change;
        int16 *axes;
        uint8 *hats;
        uint32 buttons;

        /* Set up data pointers */
        stick = joystick->hwdata->stick;
        axes = joystick->hwdata->new_axes;
        hats = joystick->hwdata->new_hats;

        /* Get the new joystick state */
        stick->Update();
        stick->GetAxisValues(axes);
        stick->GetHatValues(hats);
        buttons = stick->ButtonValues();

        /* Generate axis motion events */
        for (i = 0; i < joystick->naxes; ++i) {
            change = ((int32) axes[i] - joystick->axes[i]);
            if ((change > JITTER) || (change < -JITTER)) {
                SDL_PrivateJoystickAxis(joystick, i, axes[i]);
            }
        }

        /* Generate hat change events */
        for (i = 0; i < joystick->nhats; ++i) {
            if (hats[i] != joystick->hats[i]) {
                SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
            }
        }

        /* Generate button events */
        for (i = 0; i < joystick->nbuttons; ++i) {
            if ((buttons & 0x01) != joystick->buttons[i]) {
                SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
            }
            buttons >>= 1;
        }
    }

/* Function to close a joystick after use */
    void SDL_SYS_JoystickClose(SDL_Joystick * joystick)
    {
        if (joystick->hwdata) {
            joystick->hwdata->stick->Close();
            delete joystick->hwdata->stick;
            if (joystick->hwdata->new_hats) {
                SDL_free(joystick->hwdata->new_hats);
            }
            if (joystick->hwdata->new_axes) {
                SDL_free(joystick->hwdata->new_axes);
            }
            SDL_free(joystick->hwdata);
            joystick->hwdata = NULL;
        }
    }

/* Function to perform any system-specific joystick related cleanup */
    void SDL_SYS_JoystickQuit(void)
    {
        int i;

        for (i = 0; SDL_joyport[i]; ++i) {
            SDL_free(SDL_joyport[i]);
        }
        SDL_joyport[0] = NULL;

        for (i = 0; SDL_joyname[i]; ++i) {
            SDL_free(SDL_joyname[i]);
        }
        SDL_joyname[0] = NULL;
    }

};                              // extern "C"

#endif /* SDL_JOYSTICK_BEOS */
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