view src/haptic/SDL_syshaptic.h @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 0906692aa6a4
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2008 Edgar Simo

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#include "SDL_config.h"

#include "SDL_haptic.h"


/*
 * Number of haptic devices on the system.
 */
extern Uint8 SDL_numhaptics;


struct haptic_effect
{
    SDL_HapticEffect effect;    /* The current event */
    struct haptic_hweffect *hweffect;   /* The hardware behind the event */
};

/*
 * The real SDL_Haptic struct.
 */
struct _SDL_Haptic
{
    Uint8 index;                /* Stores index it is attached to */

    struct haptic_effect *effects;      /* Allocated effects */
    int neffects;               /* Maximum amount of effects */
    int nplaying;               /* Maximum amount of effects to play at the same time */
    unsigned int supported;     /* Supported effects */
    int naxes;                  /* Number of axes on the device. */

    struct haptic_hwdata *hwdata;       /* Driver dependent */
    int ref_count;              /* Count for multiple opens */
};

/* 
 * Scans the system for haptic devices.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticInit(void);

/*
 * Gets the device dependent name of the haptic device
 */
extern const char *SDL_SYS_HapticName(int index);

/*
 * Opens the haptic device for usage.  The haptic device should have
 * the index value set previously.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);

/*
 * Returns the index of the haptic core pointer or -1 if none is found.
 */
int SDL_SYS_HapticMouse(void);

/*
 * Checks to see if the joystick has haptic capabilities.
 *
 * Returns >0 if haptic capabilities are detected, 0 if haptic
 * capabilities aren't detected and -1 on error.
 */
extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);

/*
 * Opens the haptic device for usage using the same device as
 * the joystick.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
                                          SDL_Joystick * joystick);
/*
 * Checks to see if haptic device and joystick device are the same.
 *
 * Returns 1 if they are the same, 0 if they aren't.
 */
extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
                                      SDL_Joystick * joystick);

/*
 * Closes a haptic device after usage.
 */
extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);

/*
 * Performs a cleanup on the haptic subsystem.
 */
extern void SDL_SYS_HapticQuit(void);

/*
 * Creates a new haptic effect on the haptic device using base
 * as a template for the effect.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
                                   struct haptic_effect *effect,
                                   SDL_HapticEffect * base);

/*
 * Updates the haptic effect on the haptic device using data
 * as a template.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                                      struct haptic_effect *effect,
                                      SDL_HapticEffect * data);

/*
 * Runs the effect on the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
                                   struct haptic_effect *effect,
                                   Uint32 iterations);

/*
 * Stops the effect on the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
                                    struct haptic_effect *effect);

/*
 * Cleanups up the effect on the haptic device.
 */
extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
                                        struct haptic_effect *effect);

/*
 * Queries the device for the status of effect.
 *
 * Returns 0 if device is stopped, >0 if device is playing and
 * -1 on error.
 */
extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
                                         struct haptic_effect *effect);

/*
 * Sets the global gain of the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);

/*
 * Sets the autocenter feature of the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);

/*
 * Pauses the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);

/*
 * Unpauses the haptic device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);

/*
 * Stops all the currently playing haptic effects on the device.
 *
 * Returns 0 on success, -1 on error.
 */
extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);