view src/events/scancodes_darwin.h @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents f7b03b6838cb
children 25d4feb7c127
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* Mac virtual key code to SDL scancode mapping table
   Sources:
   - Inside Macintosh: Text <http://developer.apple.com/documentation/mac/Text/Text-571.html>
   - Apple USB keyboard driver source <http://darwinsource.opendarwin.org/10.4.6.ppc/IOHIDFamily-172.8/IOHIDFamily/Cosmo_USB2ADB.c>
   - experimentation on various ADB and USB ISO keyboards and one ADB ANSI keyboard
*/
/* *INDENT-OFF* */
static const SDL_scancode darwin_scancode_table[] = {
    /*   0 */   SDL_SCANCODE_A,
    /*   1 */   SDL_SCANCODE_S,
    /*   2 */   SDL_SCANCODE_D,
    /*   3 */   SDL_SCANCODE_F,
    /*   4 */   SDL_SCANCODE_H,
    /*   5 */   SDL_SCANCODE_G,
    /*   6 */   SDL_SCANCODE_Z,
    /*   7 */   SDL_SCANCODE_X,
    /*   8 */   SDL_SCANCODE_C,
    /*   9 */   SDL_SCANCODE_V,
    /*  10 */   SDL_SCANCODE_NONUSBACKSLASH, /* SDL_SCANCODE_NONUSBACKSLASH on ANSI and JIS keyboards (if this key would exist there), SDL_SCANCODE_GRAVE on ISO. (The USB keyboard driver actually translates these usage codes to different virtual key codes depending on whether the keyboard is ISO/ANSI/JIS. That's why you have to help it identify the keyboard type when you plug in a PC USB keyboard. It's a historical thing - ADB keyboards are wired this way.) */
    /*  11 */   SDL_SCANCODE_B,
    /*  12 */   SDL_SCANCODE_Q,
    /*  13 */   SDL_SCANCODE_W,
    /*  14 */   SDL_SCANCODE_E,
    /*  15 */   SDL_SCANCODE_R,
    /*  16 */   SDL_SCANCODE_Y,
    /*  17 */   SDL_SCANCODE_T,
    /*  18 */   SDL_SCANCODE_1,
    /*  19 */   SDL_SCANCODE_2,
    /*  20 */   SDL_SCANCODE_3,
    /*  21 */   SDL_SCANCODE_4,
    /*  22 */   SDL_SCANCODE_6,
    /*  23 */   SDL_SCANCODE_5,
    /*  24 */   SDL_SCANCODE_EQUALS,
    /*  25 */   SDL_SCANCODE_9,
    /*  26 */   SDL_SCANCODE_7,
    /*  27 */   SDL_SCANCODE_MINUS,
    /*  28 */   SDL_SCANCODE_8,
    /*  29 */   SDL_SCANCODE_0,
    /*  30 */   SDL_SCANCODE_RIGHTBRACKET,
    /*  31 */   SDL_SCANCODE_O,
    /*  32 */   SDL_SCANCODE_U,
    /*  33 */   SDL_SCANCODE_LEFTBRACKET,
    /*  34 */   SDL_SCANCODE_I,
    /*  35 */   SDL_SCANCODE_P,
    /*  36 */   SDL_SCANCODE_RETURN,
    /*  37 */   SDL_SCANCODE_L,
    /*  38 */   SDL_SCANCODE_J,
    /*  39 */   SDL_SCANCODE_APOSTROPHE,
    /*  40 */   SDL_SCANCODE_K,
    /*  41 */   SDL_SCANCODE_SEMICOLON,
    /*  42 */   SDL_SCANCODE_BACKSLASH,
    /*  43 */   SDL_SCANCODE_COMMA,
    /*  44 */   SDL_SCANCODE_SLASH,
    /*  45 */   SDL_SCANCODE_N,
    /*  46 */   SDL_SCANCODE_M,
    /*  47 */   SDL_SCANCODE_PERIOD,
    /*  48 */   SDL_SCANCODE_TAB,
    /*  49 */   SDL_SCANCODE_SPACE,
    /*  50 */   SDL_SCANCODE_GRAVE, /* SDL_SCANCODE_GRAVE on ANSI and JIS keyboards, SDL_SCANCODE_NONUSBACKSLASH on ISO (see comment about virtual key code 10 above) */
    /*  51 */   SDL_SCANCODE_BACKSPACE,
    /*  52 */   SDL_SCANCODE_KP_ENTER, /* keyboard enter on portables */
    /*  53 */   SDL_SCANCODE_ESCAPE,
    /*  54 */   SDL_SCANCODE_RGUI,
    /*  55 */   SDL_SCANCODE_LGUI,
    /*  56 */   SDL_SCANCODE_LSHIFT,
    /*  57 */   SDL_SCANCODE_CAPSLOCK,
    /*  58 */   SDL_SCANCODE_LALT,
    /*  59 */   SDL_SCANCODE_LCTRL,
    /*  60 */   SDL_SCANCODE_RSHIFT,
    /*  61 */   SDL_SCANCODE_RALT,
    /*  62 */   SDL_SCANCODE_RCTRL,
    /*  63 */   SDL_SCANCODE_RGUI, /* fn on portables, acts as a hardware-level modifier already, so we don't generate events for it, also XK_Meta_R */
    /*  64 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  65 */   SDL_SCANCODE_KP_PERIOD,
    /*  66 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  67 */   SDL_SCANCODE_KP_MULTIPLY,
    /*  68 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  69 */   SDL_SCANCODE_KP_PLUS,
    /*  70 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  71 */   SDL_SCANCODE_NUMLOCKCLEAR,
    /*  72 */   SDL_SCANCODE_VOLUMEUP,
    /*  73 */   SDL_SCANCODE_VOLUMEDOWN,
    /*  74 */   SDL_SCANCODE_MUTE,
    /*  75 */   SDL_SCANCODE_KP_DIVIDE,
    /*  76 */   SDL_SCANCODE_KP_ENTER, /* keypad enter on external keyboards, fn-return on portables */
    /*  77 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  78 */   SDL_SCANCODE_KP_MINUS,
    /*  79 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  80 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  81 */   SDL_SCANCODE_KP_EQUALS,
    /*  82 */   SDL_SCANCODE_KP_0,
    /*  83 */   SDL_SCANCODE_KP_1,
    /*  84 */   SDL_SCANCODE_KP_2,
    /*  85 */   SDL_SCANCODE_KP_3,
    /*  86 */   SDL_SCANCODE_KP_4,
    /*  87 */   SDL_SCANCODE_KP_5,
    /*  88 */   SDL_SCANCODE_KP_6,
    /*  89 */   SDL_SCANCODE_KP_7,
    /*  90 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /*  91 */   SDL_SCANCODE_KP_8,
    /*  92 */   SDL_SCANCODE_KP_9,
    /*  93 */   SDL_SCANCODE_INTERNATIONAL3, /* Cosmo_USB2ADB.c says "Yen (JIS)" */
    /*  94 */   SDL_SCANCODE_INTERNATIONAL1, /* Cosmo_USB2ADB.c says "Ro (JIS)" */
    /*  95 */   SDL_SCANCODE_KP_COMMA, /* Cosmo_USB2ADB.c says ", JIS only" */
    /*  96 */   SDL_SCANCODE_F5,
    /*  97 */   SDL_SCANCODE_F6,
    /*  98 */   SDL_SCANCODE_F7,
    /*  99 */   SDL_SCANCODE_F3,
    /* 100 */   SDL_SCANCODE_F8,
    /* 101 */   SDL_SCANCODE_F9,
    /* 102 */   SDL_SCANCODE_LANG2, /* Cosmo_USB2ADB.c says "Eisu" */
    /* 103 */   SDL_SCANCODE_F11,
    /* 104 */   SDL_SCANCODE_LANG1, /* Cosmo_USB2ADB.c says "Kana" */
    /* 105 */   SDL_SCANCODE_PRINTSCREEN, /* On ADB keyboards, this key is labeled "F13/print screen". Problem: USB has different usage codes for these two functions. On Apple USB keyboards, the key is labeled "F13" and sends the F13 usage code (SDL_SCANCODE_F13). I decided to use SDL_SCANCODE_PRINTSCREEN here nevertheless since SDL applications are more likely to assume the presence of a print screen key than an F13 key. */
    /* 106 */   SDL_SCANCODE_F16,
    /* 107 */   SDL_SCANCODE_SCROLLLOCK, /* F14/scroll lock, see comment about F13/print screen above */
    /* 108 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /* 109 */   SDL_SCANCODE_F10,
    /* 110 */   SDL_SCANCODE_APPLICATION, /* windows contextual menu key, fn-enter on portables */
    /* 111 */   SDL_SCANCODE_F12,
    /* 112 */   SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */
    /* 113 */   SDL_SCANCODE_PAUSE, /* F15/pause, see comment about F13/print screen above */
    /* 114 */   SDL_SCANCODE_INSERT, /* the key is actually labeled "help" on Apple keyboards, and works as such in Mac OS, but it sends the "insert" usage code even on Apple USB keyboards */
    /* 115 */   SDL_SCANCODE_HOME,
    /* 116 */   SDL_SCANCODE_PAGEUP,
    /* 117 */   SDL_SCANCODE_DELETE,
    /* 118 */   SDL_SCANCODE_F4,
    /* 119 */   SDL_SCANCODE_END,
    /* 120 */   SDL_SCANCODE_F2,
    /* 121 */   SDL_SCANCODE_PAGEDOWN,
    /* 122 */   SDL_SCANCODE_F1,
    /* 123 */   SDL_SCANCODE_LEFT,
    /* 124 */   SDL_SCANCODE_RIGHT,
    /* 125 */   SDL_SCANCODE_DOWN,
    /* 126 */   SDL_SCANCODE_UP,
    /* 127 */   SDL_SCANCODE_POWER
};
/* *INDENT-ON* */