view src/audio/windx5/directx.h @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents c121d94672cb
children 80277d92551b
line wrap: on
line source


#ifndef _directx_h
#define _directx_h

#ifdef __GNUC__
#define NONAMELESSUNION
#endif

/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef  WINNT

/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif

/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
	((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif

#ifndef S_OK
#define S_OK		(HRESULT)0x00000000L
#endif

#ifndef SUCCEEDED
#define SUCCEEDED(x)	((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x)	((HRESULT)(x)<0)
#endif

#ifndef E_FAIL
#define E_FAIL		(HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE	(HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY	(HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG	(HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL	(HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG	(HRESULT)0x80040154L
#endif

/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR	1
#endif

/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32	7
#endif

#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field)    ((LONG)&(((type *)0)->field))
#endif

/* DirectX headers (if it isn't included, I haven't tested it yet)
 */
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION  0x0700
#define DIRECTSOUND_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0500

#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

#endif /* _directx_h */
/* vi: set ts=4 sw=4 expandtab: */