view src/audio/sun/SDL_sunaudio.c @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents f7b03b6838cb
children b530ef003506
line wrap: on
line source

/* I'm gambling no one uses this audio backend...we'll see who emails.  :)  */
#error this code has not been updated for SDL 1.3.
#error if no one emails icculus at icculus.org and tells him that this
#error  code is needed, this audio backend will eventually be removed from SDL.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <fcntl.h>
#include <errno.h>
#ifdef __NETBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audioio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sunaudio.h"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)

/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static void DSP_CloseAudio(_THIS);

static Uint8 snd2au(int sample);

/* Audio driver bootstrap functions */

static int
Audio_Available(void)
{
    int fd;
    int available;

    available = 0;
    fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
    if (fd >= 0) {
        available = 1;
        close(fd);
    }
    return (available);
}

static void
Audio_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    audio_fd = -1;

    /* Set the function pointers */
    this->OpenAudio = DSP_OpenAudio;
    this->WaitAudio = DSP_WaitAudio;
    this->PlayAudio = DSP_PlayAudio;
    this->GetAudioBuf = DSP_GetAudioBuf;
    this->CloseAudio = DSP_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap SUNAUDIO_bootstrap = {
    "audio", "UNIX /dev/audio interface",
    Audio_Available, Audio_CreateDevice, 0
};

#ifdef DEBUG_AUDIO
void
CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETINFO
    audio_info_t info;
    int left;

    ioctl(audio_fd, AUDIO_GETINFO, &info);
    left = (written - info.play.samples);
    if (written && (left == 0)) {
        fprintf(stderr, "audio underflow!\n");
    }
#endif
}
#endif

void
DSP_WaitAudio(_THIS)
{
#ifdef AUDIO_GETINFO
#define SLEEP_FUDGE	10      /* 10 ms scheduling fudge factor */
    audio_info_t info;
    Sint32 left;

    ioctl(audio_fd, AUDIO_GETINFO, &info);
    left = (written - info.play.samples);
    if (left > fragsize) {
        Sint32 sleepy;

        sleepy = ((left - fragsize) / frequency);
        sleepy -= SLEEP_FUDGE;
        if (sleepy > 0) {
            SDL_Delay(sleepy);
        }
    }
#else
    fd_set fdset;

    FD_ZERO(&fdset);
    FD_SET(audio_fd, &fdset);
    select(audio_fd + 1, NULL, &fdset, NULL, NULL);
#endif
}

void
DSP_PlayAudio(_THIS)
{
    /* Write the audio data */
    if (ulaw_only) {
        /* Assuming that this->spec.freq >= 8000 Hz */
        int accum, incr, pos;
        Uint8 *aubuf;

        accum = 0;
        incr = this->spec.freq / 8;
        aubuf = ulaw_buf;
        switch (audio_fmt & 0xFF) {
        case 8:
            {
                Uint8 *sndbuf;

                sndbuf = mixbuf;
                for (pos = 0; pos < fragsize; ++pos) {
                    *aubuf = snd2au((0x80 - *sndbuf) * 64);
                    accum += incr;
                    while (accum > 0) {
                        accum -= 1000;
                        sndbuf += 1;
                    }
                    aubuf += 1;
                }
            }
            break;
        case 16:
            {
                Sint16 *sndbuf;

                sndbuf = (Sint16 *) mixbuf;
                for (pos = 0; pos < fragsize; ++pos) {
                    *aubuf = snd2au(*sndbuf / 4);
                    accum += incr;
                    while (accum > 0) {
                        accum -= 1000;
                        sndbuf += 1;
                    }
                    aubuf += 1;
                }
            }
            break;
        }
#ifdef DEBUG_AUDIO
        CheckUnderflow(this);
#endif
        if (write(audio_fd, ulaw_buf, fragsize) < 0) {
            /* Assume fatal error, for now */
            this->enabled = 0;
        }
        written += fragsize;
    } else {
#ifdef DEBUG_AUDIO
        CheckUnderflow(this);
#endif
        if (write(audio_fd, mixbuf, this->spec.size) < 0) {
            /* Assume fatal error, for now */
            this->enabled = 0;
        }
        written += fragsize;
    }
}

Uint8 *
DSP_GetAudioBuf(_THIS)
{
    return (mixbuf);
}

void
DSP_CloseAudio(_THIS)
{
    if (mixbuf != NULL) {
        SDL_FreeAudioMem(mixbuf);
        mixbuf = NULL;
    }
    if (ulaw_buf != NULL) {
        SDL_free(ulaw_buf);
        ulaw_buf = NULL;
    }
    close(audio_fd);
}

int
DSP_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    char audiodev[1024];
#ifdef AUDIO_SETINFO
    int enc;
#endif
    int desired_freq = spec->freq;

    /* Initialize our freeable variables, in case we fail */
    audio_fd = -1;
    mixbuf = NULL;
    ulaw_buf = NULL;

    /* Determine the audio parameters from the AudioSpec */
    switch (SDL_AUDIO_BITSIZE(spec->format)) {

    case 8:
        {                       /* Unsigned 8 bit audio data */
            spec->format = AUDIO_U8;
#ifdef AUDIO_SETINFO
            enc = AUDIO_ENCODING_LINEAR8;
#endif
        }
        break;

    case 16:
        {                       /* Signed 16 bit audio data */
            spec->format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
            enc = AUDIO_ENCODING_LINEAR;
#endif
        }
        break;

    default:
        {
            /* !!! FIXME: fallback to conversion on unsupported types! */
            SDL_SetError("Unsupported audio format");
            return (-1);
        }
    }
    audio_fmt = spec->format;

    /* Open the audio device */
    audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
    if (audio_fd < 0) {
        SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
        return (-1);
    }

    ulaw_only = 0;              /* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
    for (;;) {
        audio_info_t info;
        AUDIO_INITINFO(&info);  /* init all fields to "no change" */

        /* Try to set the requested settings */
        info.play.sample_rate = spec->freq;
        info.play.channels = spec->channels;
        info.play.precision = (enc == AUDIO_ENCODING_ULAW)
            ? 8 : spec->format & 0xff;
        info.play.encoding = enc;
        if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) {

            /* Check to be sure we got what we wanted */
            if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
                SDL_SetError("Error getting audio parameters: %s",
                             strerror(errno));
                return -1;
            }
            if (info.play.encoding == enc
                && info.play.precision == (spec->format & 0xff)
                && info.play.channels == spec->channels) {
                /* Yow! All seems to be well! */
                spec->freq = info.play.sample_rate;
                break;
            }
        }

        switch (enc) {
        case AUDIO_ENCODING_LINEAR8:
            /* unsigned 8bit apparently not supported here */
            enc = AUDIO_ENCODING_LINEAR;
            spec->format = AUDIO_S16SYS;
            break;              /* try again */

        case AUDIO_ENCODING_LINEAR:
            /* linear 16bit didn't work either, resort to µ-law */
            enc = AUDIO_ENCODING_ULAW;
            spec->channels = 1;
            spec->freq = 8000;
            spec->format = AUDIO_U8;
            ulaw_only = 1;
            break;

        default:
            /* oh well... */
            SDL_SetError("Error setting audio parameters: %s",
                         strerror(errno));
            return -1;
        }
    }
#endif /* AUDIO_SETINFO */
    written = 0;

    /* We can actually convert on-the-fly to U-Law */
    if (ulaw_only) {
        spec->freq = desired_freq;
        fragsize = (spec->samples * 1000) / (spec->freq / 8);
        frequency = 8;
        ulaw_buf = (Uint8 *) SDL_malloc(fragsize);
        if (ulaw_buf == NULL) {
            SDL_OutOfMemory();
            return (-1);
        }
        spec->channels = 1;
    } else {
        fragsize = spec->samples;
        frequency = spec->freq / 1000;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Audio device %s U-Law only\n",
            ulaw_only ? "is" : "is not");
    fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
            spec->format, spec->channels, spec->freq);
#endif

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);

    /* Allocate mixing buffer */
    mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size);
    if (mixbuf == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(mixbuf, spec->silence, spec->size);

    /* We're ready to rock and roll. :-) */
    return (0);
}

/************************************************************************/
/* This function (snd2au()) copyrighted:                                */
/************************************************************************/
/*      Copyright 1989 by Rich Gopstein and Harris Corporation          */
/*                                                                      */
/*      Permission to use, copy, modify, and distribute this software   */
/*      and its documentation for any purpose and without fee is        */
/*      hereby granted, provided that the above copyright notice        */
/*      appears in all copies and that both that copyright notice and   */
/*      this permission notice appear in supporting documentation, and  */
/*      that the name of Rich Gopstein and Harris Corporation not be    */
/*      used in advertising or publicity pertaining to distribution     */
/*      of the software without specific, written prior permission.     */
/*      Rich Gopstein and Harris Corporation make no representations    */
/*      about the suitability of this software for any purpose.  It     */
/*      provided "as is" without express or implied warranty.           */
/************************************************************************/

static Uint8
snd2au(int sample)
{

    int mask;

    if (sample < 0) {
        sample = -sample;
        mask = 0x7f;
    } else {
        mask = 0xff;
    }

    if (sample < 32) {
        sample = 0xF0 | (15 - sample / 2);
    } else if (sample < 96) {
        sample = 0xE0 | (15 - (sample - 32) / 4);
    } else if (sample < 224) {
        sample = 0xD0 | (15 - (sample - 96) / 8);
    } else if (sample < 480) {
        sample = 0xC0 | (15 - (sample - 224) / 16);
    } else if (sample < 992) {
        sample = 0xB0 | (15 - (sample - 480) / 32);
    } else if (sample < 2016) {
        sample = 0xA0 | (15 - (sample - 992) / 64);
    } else if (sample < 4064) {
        sample = 0x90 | (15 - (sample - 2016) / 128);
    } else if (sample < 8160) {
        sample = 0x80 | (15 - (sample - 4064) / 256);
    } else {
        sample = 0x80;
    }
    return (mask & sample);
}

/* vi: set ts=4 sw=4 expandtab: */