Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | 4160ba33b597 |
children | 514f811a4887 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <CoreAudio/CoreAudio.h> #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050 #include <AudioUnit/AUNTComponent.h> #endif #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" #define DEBUG_COREAUDIO 0 typedef struct COREAUDIO_DeviceList { AudioDeviceID id; const char *name; } COREAUDIO_DeviceList; static COREAUDIO_DeviceList *inputDevices = NULL; static int inputDeviceCount = 0; static COREAUDIO_DeviceList *outputDevices = NULL; static int outputDeviceCount = 0; static void free_device_list(COREAUDIO_DeviceList ** devices, int *devCount) { if (*devices) { int i = *devCount; while (i--) SDL_free((void *) (*devices)[i].name); SDL_free(*devices); *devices = NULL; } *devCount = 0; } static void build_device_list(int iscapture, COREAUDIO_DeviceList ** devices, int *devCount) { Boolean outWritable = 0; OSStatus result = noErr; UInt32 size = 0; AudioDeviceID *devs = NULL; UInt32 i = 0; UInt32 max = 0; free_device_list(devices, devCount); result = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &size, &outWritable); if (result != kAudioHardwareNoError) return; devs = (AudioDeviceID *) alloca(size); if (devs == NULL) return; max = size / sizeof(AudioDeviceID); *devices = (COREAUDIO_DeviceList *) SDL_malloc(max * sizeof(**devices)); if (*devices == NULL) return; result = AudioHardwareGetProperty(kAudioHardwarePropertyDevices, &size, devs); if (result != kAudioHardwareNoError) return; for (i = 0; i < max; i++) { CFStringRef cfstr = NULL; char *ptr = NULL; AudioDeviceID dev = devs[i]; AudioBufferList *buflist = NULL; int usable = 0; CFIndex len = 0; result = AudioDeviceGetPropertyInfo(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, &outWritable); if (result != noErr) continue; buflist = (AudioBufferList *) SDL_malloc(size); if (buflist == NULL) continue; result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyStreamConfiguration, &size, buflist); if (result == noErr) { UInt32 j; for (j = 0; j < buflist->mNumberBuffers; j++) { if (buflist->mBuffers[j].mNumberChannels > 0) { usable = 1; break; } } } SDL_free(buflist); if (!usable) continue; size = sizeof(CFStringRef); result = AudioDeviceGetProperty(dev, 0, iscapture, kAudioDevicePropertyDeviceNameCFString, &size, &cfstr); if (result != kAudioHardwareNoError) continue; len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), kCFStringEncodingUTF8); ptr = (char *) SDL_malloc(len + 1); usable = ((ptr != NULL) && (CFStringGetCString (cfstr, ptr, len + 1, kCFStringEncodingUTF8))); CFRelease(cfstr); if (usable) { len = strlen(ptr); /* Some devices have whitespace at the end...trim it. */ while ((len > 0) && (ptr[len - 1] == ' ')) { len--; } usable = (len > 0); } if (!usable) { SDL_free(ptr); } else { ptr[len] = '\0'; #if DEBUG_COREAUDIO printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((iscapture) ? "capture" : "output"), (int) *devCount, ptr, (int) dev); #endif (*devices)[*devCount].id = dev; (*devices)[*devCount].name = ptr; (*devCount)++; } } } static inline void build_device_lists(void) { build_device_list(0, &outputDevices, &outputDeviceCount); build_device_list(1, &inputDevices, &inputDeviceCount); } static inline void free_device_lists(void) { free_device_list(&outputDevices, &outputDeviceCount); free_device_list(&inputDevices, &inputDeviceCount); } static int find_device_id(const char *devname, int iscapture, AudioDeviceID * id) { int i = ((iscapture) ? inputDeviceCount : outputDeviceCount); COREAUDIO_DeviceList *devs = ((iscapture) ? inputDevices : outputDevices); while (i--) { if (SDL_strcmp(devname, devs->name) == 0) { *id = devs->id; return 1; } devs++; } return 0; } static int COREAUDIO_DetectDevices(int iscapture) { if (iscapture) { build_device_list(1, &inputDevices, &inputDeviceCount); return inputDeviceCount; } else { build_device_list(0, &outputDevices, &outputDeviceCount); return outputDeviceCount; } return 0; /* shouldn't ever hit this. */ } static const char * COREAUDIO_GetDeviceName(int index, int iscapture) { if ((iscapture) && (index < inputDeviceCount)) { return inputDevices[index].name; } else if ((!iscapture) && (index < outputDeviceCount)) { return outputDevices[index].name; } SDL_SetError("No such device"); return NULL; } static void COREAUDIO_Deinitialize(void) { free_device_lists(); } /* The CoreAudio callback */ static OSStatus outputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; AudioBuffer *abuf; UInt32 remaining, len; void *ptr; UInt32 i; /* Only do anything if audio is enabled and not paused */ if (!this->enabled || this->paused) { for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); } return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); */ for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; remaining = abuf->mDataByteSize; ptr = abuf->mData; while (remaining > 0) { if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_memset(this->hidden->buffer, this->spec.silence, this->hidden->bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); SDL_mutexV(this->mixer_lock); this->hidden->bufferOffset = 0; } len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *)this->hidden->buffer + this->hidden->bufferOffset, len); ptr = (char *)ptr + len; remaining -= len; this->hidden->bufferOffset += len; } } return 0; } static OSStatus inputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); // !!! FIXME: write me! return noErr; } static void COREAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->audioUnitOpened) { OSStatus result = noErr; AURenderCallbackStruct callback; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const int iscapture = this->iscapture; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* stop processing the audio unit */ result = AudioOutputUnitStop(this->hidden->audioUnit); /* Remove the input callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CloseComponent(this->hidden->audioUnit); this->hidden->audioUnitOpened = 0; } SDL_free(this->hidden->buffer); SDL_free(this->hidden); this->hidden = NULL; } } #define CHECK_RESULT(msg) \ if (result != noErr) { \ COREAUDIO_CloseDevice(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } static int find_device_by_name(_THIS, const char *devname, int iscapture) { AudioDeviceID devid = 0; OSStatus result = noErr; UInt32 size = 0; UInt32 alive = 0; pid_t pid = 0; if (devname == NULL) { size = sizeof(AudioDeviceID); const AudioHardwarePropertyID propid = ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); result = AudioHardwareGetProperty(propid, &size, &devid); CHECK_RESULT("AudioHardwareGetProperty (default device)"); } else { if (!find_device_id(devname, iscapture, &devid)) { SDL_SetError("CoreAudio: No such audio device."); return 0; } } size = sizeof(alive); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyDeviceIsAlive, &size, &alive); CHECK_RESULT ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); if (!alive) { SDL_SetError("CoreAudio: requested device exists, but isn't alive."); return 0; } size = sizeof(pid); result = AudioDeviceGetProperty(devid, 0, iscapture, kAudioDevicePropertyHogMode, &size, &pid); /* some devices don't support this property, so errors are fine here. */ if ((result == noErr) && (pid != -1)) { SDL_SetError("CoreAudio: requested device is being hogged."); return 0; } this->hidden->deviceID = devid; return 1; } static int prepare_audiounit(_THIS, const char *devname, int iscapture, const AudioStreamBasicDescription * strdesc) { OSStatus result = noErr; AURenderCallbackStruct callback; ComponentDescription desc; Component comp = NULL; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); if (!find_device_by_name(this, devname, iscapture)) { SDL_SetError("Couldn't find requested CoreAudio device"); return 0; } SDL_memset(&desc, '\0', sizeof(ComponentDescription)); desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_DefaultOutput; desc.componentManufacturer = kAudioUnitManufacturer_Apple; comp = FindNextComponent(NULL, &desc); if (comp == NULL) { SDL_SetError("Couldn't find requested CoreAudio component"); return 0; } /* Open & initialize the audio unit */ result = OpenAComponent(comp, &this->hidden->audioUnit); CHECK_RESULT("OpenAComponent"); this->hidden->audioUnitOpened = 1; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &this->hidden->deviceID, sizeof(AudioDeviceID)); CHECK_RESULT ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); /* Set the data format of the audio unit. */ result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_StreamFormat, scope, bus, strdesc, sizeof(*strdesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); /* Set the audio callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); callback.inputProc = ((iscapture) ? inputCallback : outputCallback); callback.inputProcRefCon = this; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CHECK_RESULT ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); result = AudioUnitInitialize(this->hidden->audioUnit); CHECK_RESULT("AudioUnitInitialize"); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart(this->hidden->audioUnit); CHECK_RESULT("AudioOutputUnitStart"); /* We're running! */ return 1; } static int COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { AudioStreamBasicDescription strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Setup a AudioStreamBasicDescription with the requested format */ SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc.mChannelsPerFrame = this->spec.channels; strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ COREAUDIO_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { COREAUDIO_CloseDevice(this); return 0; /* prepare_audiounit() will call SDL_SetError()... */ } return 1; /* good to go. */ } static int COREAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->DetectDevices = COREAUDIO_DetectDevices; impl->GetDeviceName = COREAUDIO_GetDeviceName; impl->OpenDevice = COREAUDIO_OpenDevice; impl->CloseDevice = COREAUDIO_CloseDevice; impl->Deinitialize = COREAUDIO_Deinitialize; impl->ProvidesOwnCallbackThread = 1; build_device_lists(); /* do an initial check for devices... */ return 1; /* this audio target is available. */ } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", COREAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */