Mercurial > sdl-ios-xcode
view src/audio/bsd/SDL_bsdaudio.c @ 4426:1bceff8f008f
Fixed bug #943
Ozkan Sezer 2010-02-06 12:31:06 PST
Hi:
Here are some small fixes for compiling SDL against mingw-w64.
(see http://mingw-w64.sourceforge.net/ . Despite the name, it
supports both win32 and win64.)
src/audio/windx5/directx.h and src/video/windx5/directx.h (both
SDL-1.2 and SDL-1.3.) I get compilation errors about some union
not having a member named u1 and alike, because of other system
headers being included before this one and them already defining
DUMMYUNIONNAME and stuff. This header probably assumes that those
stuff are defined in windef.h, but mingw-w64 headers define them
in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to
the top of the file.
src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) :
The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric
because _beginthreadex returns uintptr_t, not unsigned long which
is 32 bits in win64. Changing the return type to uintptr_t fixes
it.
video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64
uses msvcrt version of _aligned_malloc and _aligned_free and
they are defined in intrin.h (similar to VC). Adding proper
ifdefs fixes it. (Notes about macros to check: __MINGW32__ is
defined for both mingw.org and for mingw-w64 for both win32 and
win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__
can't be used to detect mingw-w64: including _mingw.h and then
checking for __MINGW64_VERSION_MAJOR does the trick.)
SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition
and location in order to avoid multiple redefinition warnings.
Hope these are useful. Thanks.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Mar 2010 15:02:58 +0000 |
parents | 4160ba33b597 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * Driver for native OpenBSD/NetBSD audio(4). * vedge@vedge.com.ar. */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/audioio.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_bsdaudio.h" /* The tag name used by NetBSD/OpenBSD audio */ #ifdef __NetBSD__ #define BSD_AUDIO_DRIVER_NAME "netbsd" #define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio" #else #define BSD_AUDIO_DRIVER_NAME "openbsd" #define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio" #endif /* Open the audio device for playback, and don't block if busy */ /* #define USE_BLOCKING_WRITES */ /* Use timer for synchronization */ /* #define USE_TIMER_SYNC */ /* #define DEBUG_AUDIO */ /* #define DEBUG_AUDIO_STREAM */ #ifdef USE_BLOCKING_WRITES #define OPEN_FLAGS_OUTPUT O_WRONLY #define OPEN_FLAGS_INPUT O_RDONLY #else #define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) #define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) #endif /* !!! FIXME: so much cut and paste with dsp/dma drivers... */ static char **outputDevices = NULL; static int outputDeviceCount = 0; static char **inputDevices = NULL; static int inputDeviceCount = 0; static inline void free_device_list(char ***devs, int *count) { SDL_FreeUnixAudioDevices(devs, count); } static inline void build_device_list(int iscapture, char ***devs, int *count) { const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); free_device_list(devs, count); SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); } static inline void build_device_lists(void) { build_device_list(0, &outputDevices, &outputDeviceCount); build_device_list(1, &inputDevices, &inputDeviceCount); } static inline void free_device_lists(void) { free_device_list(&outputDevices, &outputDeviceCount); free_device_list(&inputDevices, &inputDeviceCount); } static void BSDAUDIO_Deinitialize(void) { free_device_lists(); } static int BSDAUDIO_DetectDevices(int iscapture) { if (iscapture) { build_device_list(1, &inputDevices, &inputDeviceCount); return inputDeviceCount; } else { build_device_list(0, &outputDevices, &outputDeviceCount); return outputDeviceCount; } return 0; /* shouldn't ever hit this. */ } static const char * BSDAUDIO_GetDeviceName(int index, int iscapture) { if ((iscapture) && (index < inputDeviceCount)) { return inputDevices[index]; } else if ((!iscapture) && (index < outputDeviceCount)) { return outputDevices[index]; } SDL_SetError("No such device"); return NULL; } static void BSDAUDIO_Status(_THIS) { #ifdef DEBUG_AUDIO /* *INDENT-OFF* */ audio_info_t info; if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { fprintf(stderr, "AUDIO_GETINFO failed.\n"); return; } fprintf(stderr, "\n" "[play/record info]\n" "buffer size : %d bytes\n" "sample rate : %i Hz\n" "channels : %i\n" "precision : %i-bit\n" "encoding : 0x%x\n" "seek : %i\n" "sample count : %i\n" "EOF count : %i\n" "paused : %s\n" "error occured : %s\n" "waiting : %s\n" "active : %s\n" "", info.play.buffer_size, info.play.sample_rate, info.play.channels, info.play.precision, info.play.encoding, info.play.seek, info.play.samples, info.play.eof, info.play.pause ? "yes" : "no", info.play.error ? "yes" : "no", info.play.waiting ? "yes" : "no", info.play.active ? "yes" : "no"); fprintf(stderr, "\n" "[audio info]\n" "monitor_gain : %i\n" "hw block size : %d bytes\n" "hi watermark : %i\n" "lo watermark : %i\n" "audio mode : %s\n" "", info.monitor_gain, info.blocksize, info.hiwat, info.lowat, (info.mode == AUMODE_PLAY) ? "PLAY" : (info.mode = AUMODE_RECORD) ? "RECORD" : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?")); /* *INDENT-ON* */ #endif /* DEBUG_AUDIO */ } /* This function waits until it is possible to write a full sound buffer */ static void BSDAUDIO_WaitDevice(_THIS) { #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ /* See if we need to use timed audio synchronization */ if (this->hidden->frame_ticks) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ fd_set fdset; struct timeval timeout; FD_ZERO(&fdset); FD_SET(this->hidden->audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { const char *message = "Audio timeout - buggy audio driver? (disabled)"; /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); this->enabled = 0; /* Don't try to close - may hang */ this->hidden->audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } #endif /* !USE_BLOCKING_WRITES */ } static void BSDAUDIO_PlayDevice(_THIS) { int written, p = 0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, &this->hidden->mixbuf[p], this->hidden->mixlen - p); if (written > 0) p += written; if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { /* Non recoverable error has occurred. It should be reported!!! */ perror("audio"); break; } if (p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while (p < written); /* If timer synchronization is enabled, set the next write frame */ if (this->hidden->frame_ticks) { this->hidden->next_frame += this->hidden->frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 * BSDAUDIO_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void BSDAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->audio_fd >= 0) { close(this->hidden->audio_fd); this->hidden->audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } static int BSDAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); SDL_AudioFormat format = 0; audio_info_t info; /* We don't care what the devname is...we'll try to open anything. */ /* ...but default to first name in the list... */ if (devname == NULL) { if (((iscapture) && (inputDeviceCount == 0)) || ((!iscapture) && (outputDeviceCount == 0))) { SDL_SetError("No such audio device"); return 0; } devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); } /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Open the audio device */ this->hidden->audio_fd = open(devname, flags, 0); if (this->hidden->audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); return 0; } AUDIO_INITINFO(&info); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Set to play mode */ info.mode = AUMODE_PLAY; if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) { BSDAUDIO_CloseDevice(this); SDL_SetError("Couldn't put device into play mode"); return 0; } AUDIO_INITINFO(&info); for (format = SDL_FirstAudioFormat(this->spec.format); format; format = SDL_NextAudioFormat()) { switch (format) { case AUDIO_U8: info.play.encoding = AUDIO_ENCODING_ULINEAR; info.play.precision = 8; break; case AUDIO_S8: info.play.encoding = AUDIO_ENCODING_SLINEAR; info.play.precision = 8; break; case AUDIO_S16LSB: info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; info.play.precision = 16; break; case AUDIO_S16MSB: info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; info.play.precision = 16; break; case AUDIO_U16LSB: info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; info.play.precision = 16; break; case AUDIO_U16MSB: info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; info.play.precision = 16; break; default: continue; } if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) { break; } } if (!format) { BSDAUDIO_CloseDevice(this); SDL_SetError("No supported encoding for 0x%x", this->spec.format); return 0; } this->spec.format = format; AUDIO_INITINFO(&info); info.play.channels = this->spec.channels; if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) { this->spec.channels = 1; } AUDIO_INITINFO(&info); info.play.sample_rate = this->spec.freq; info.blocksize = this->spec.size; info.hiwat = 5; info.lowat = 3; (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info); (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info); this->spec.freq = info.play.sample_rate; /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { BSDAUDIO_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); BSDAUDIO_Status(this); /* We're ready to rock and roll. :-) */ return (0); } static int BSDAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->DetectDevices = BSDAUDIO_DetectDevices; impl->GetDeviceName = BSDAUDIO_GetDeviceName; impl->OpenDevice = BSDAUDIO_OpenDevice; impl->PlayDevice = BSDAUDIO_PlayDevice; impl->WaitDevice = BSDAUDIO_WaitDevice; impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; impl->CloseDevice = BSDAUDIO_CloseDevice; impl->Deinitialize = BSDAUDIO_Deinitialize; build_device_lists(); return 1; /* this audio target is available. */ } AudioBootStrap BSD_AUDIO_bootstrap = { BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */