view Makefile.in @ 4426:1bceff8f008f

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. video/SDL_blit.h (and configure.in) (SDL-1.3-only) : MinGW-w64 uses msvcrt version of _aligned_malloc and _aligned_free and they are defined in intrin.h (similar to VC). Adding proper ifdefs fixes it. (Notes about macros to check: __MINGW32__ is defined for both mingw.org and for mingw-w64 for both win32 and win64, __MINGW64__ is only defined for _WIN64, so __MINGW64__ can't be used to detect mingw-w64: including _mingw.h and then checking for __MINGW64_VERSION_MAJOR does the trick.) SDL_win32video.h (SDL-1.3-only) : Tweaked the VINWER definition and location in order to avoid multiple redefinition warnings. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:02:58 +0000
parents 17376128fb56
children 3e69e077cb95 86c171888eee cf7976fd3258
line wrap: on
line source

# Makefile to build and install the SDL library

top_builddir = .
srcdir  = @srcdir@
objects = build
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir	= @bindir@
libdir  = @libdir@
includedir = @includedir@
datarootdir = @datarootdir@
datadir	= @datadir@
auxdir	= @ac_aux_dir@
distpath = $(srcdir)/..
distdir = SDL-@SDL_VERSION@
distfile = $(distdir).tar.gz

@SET_MAKE@
SHELL	= @SHELL@
CC      = @CC@
INCLUDE = @INCLUDE@
CFLAGS  = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@
LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
NASM	= @NASM@ @NASMFLAGS@
AR	= @AR@
RANLIB	= @RANLIB@
WINDRES	= @WINDRES@

TARGET  = libSDL.la
OBJECTS = @OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@

SDLMAIN_TARGET = libSDLmain.a
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@

# PS3 SPU programs
SPU_GCC = @SPU_GCC@
EMBEDSPU = @EMBEDSPU@
#include $(srcdir)/src/video/ps3/spulibs/Makefile

DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode Xcode-iPhoneOS

HDRS = SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h

LT_AGE      = @LT_AGE@
LT_CURRENT  = @LT_CURRENT@
LT_RELEASE  = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
LT_LDFLAGS  = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)

all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)

$(srcdir)/configure: $(srcdir)/configure.in
	@echo "Warning, configure.in is out of date"
	#(cd $(srcdir) && sh autogen.sh && sh configure)
	@sleep 3

Makefile: $(srcdir)/Makefile.in
	$(SHELL) config.status $@

Makefile.in:;

$(objects):
	$(SHELL) $(auxdir)/mkinstalldirs $@

# To make sure parallel builds will not fail
$(srcdir)/include/SDL_revision.h: update-revision

update-revision:
	$(SHELL) $(auxdir)/updaterev.sh

.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)

-include $(OBJECTS:.lo=.d)
@DEPENDS@
@VERSION_DEPENDS@
@SDLMAIN_DEPENDS@

$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
	$(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)

$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
	$(AR) cru $@ $(SDLMAIN_OBJECTS)
	$(RANLIB) $@

install: all install-bin install-hdrs install-lib install-data
install-bin:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
	$(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config
install-hdrs:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL
	for file in $(HDRS); do \
	    $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \
	done
	$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
	$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
	$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
	$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
install-data:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
	$(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
	$(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig

uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
uninstall-bin:
	rm -f $(DESTDIR)$(bindir)/sdl-config
uninstall-hdrs:
	for file in $(HDRS); do \
	    rm -f $(DESTDIR)$(includedir)/SDL/$$file; \
	done
	rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h
	-rmdir $(DESTDIR)$(includedir)/SDL
uninstall-lib:
	$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
	rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
uninstall-data:
	rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4
	rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc

clean:
	rm -rf $(objects)
	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi

distclean: clean
	rm -f Makefile include/SDL_config.h sdl-config
	rm -f SDL.qpg
	rm -f config.status config.cache config.log libtool
	rm -rf $(srcdir)/autom4te*
	find $(srcdir) \( \
	    -name '*~' -o \
	    -name '*.bak' -o \
	    -name '*.old' -o \
	    -name '*.rej' -o \
	    -name '*.orig' -o \
	    -name '.#*' \) \
	    -exec rm -f {} \;
	cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h
	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi

dist $(distfile):
	$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
	tar cf - $(DIST) | (cd $(distdir); tar xf -)
	cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h
	$(SHELL) $(distdir)/build-scripts/updaterev.sh
	rm -rf `find $(distdir) -name .svn`
	find $(distdir) \( \
	    -name '*~' -o \
	    -name '*.bak' -o \
	    -name '*.old' -o \
	    -name '*.rej' -o \
	    -name '*.orig' -o \
	    -name '.#*' \) \
	    -exec rm -f {} \;
	if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
	tar cvf - $(distdir) | gzip --best >$(distfile)
	rm -rf $(distdir)

rpm: $(distfile)
	rpmbuild -ta $?

# Run indent on the source to standardize coding style
indent:
	@echo "Running indent... modified files:"
	@cd $(srcdir) && \
	find . \( \
	    -name '*.h' -o \
	    -name '*.c' -o \
	    -name '*.cc' \) \
	    -print | fgrep -v ./Xcode | \
	while read file; do \
	    indent "$$file" -o "$$file.indent"; \
	    if cmp "$$file" "$$file.indent" >/dev/null; then \
	        rm -f "$$file.indent"; \
	    else \
	        echo "$$file"; \
	        mv -f "$$file.indent" "$$file"; \
	    fi; \
	done

# Run indent and then commit modified files
commit: indent
	svn commit

# Create a SVN snapshot that people can run update on
snapshot:
	$(SHELL) $(auxdir)/snapshot.sh