Mercurial > sdl-ios-xcode
view src/video/Xext/README @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | eadc0746dfaf |
children | b87d8d4c205d |
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The reason these libraries are built outside of the standard XFree86 tree is so that they can be linked as shared object code directly into SDL without causing any symbol collisions with code in the application. You can't link static library code into shared libraries on non-x86 Linux platforms. Since these libraries haven't become standard yet, we'll just include them directly.