view src/main/macosx/SDLMain.nib/classes.nib @ 325:1b5457c0a8ad

Fixed the bug where mouse cursor and SDL mouse coordinates didn't match in Windows OpenGL mode.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 31 Mar 2002 02:42:43 +0000
parents ba9e0fcc2ae2
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {makeFullscreen = id; quit = id; }; 
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}