Mercurial > sdl-ios-xcode
view src/main/macos/SIZE.r @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
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#include "Processes.r" resource 'SIZE' (-1) { reserved, acceptSuspendResumeEvents, reserved, canBackground, doesActivateOnFGSwitch, backgroundAndForeground, getFrontClicks, ignoreAppDiedEvents, is32BitCompatible, isHighLevelEventAware, onlyLocalHLEvents, notStationeryAware, useTextEditServices, reserved, reserved, reserved, 5242880, // 5 megs minimum 5242880 // 5 megs maximum };