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view docs/man3/SDL_EnableUNICODE.3 @ 99:1b387dc653d0
Oops, I committed debug code...
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 09 Jul 2001 23:26:13 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_EnableUNICODE" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" .SH "NAME" SDL_EnableUNICODE\- Enable UNICODE translation .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); .SH "DESCRIPTION" .PP Enables/Disables UNICODE keyboard translation\&. .PP If you wish to translate a keysym to it\&'s printable representation, you need to enable UNICODE translation using this function (\fBenable\fR=0) and then look in the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure\&. This value will be zero for keysyms that do not have a printable representation\&. UNICODE translation is disabled by default as the conversion can cause a slight overhead\&. .SH "RETURN VALUE" .PP Returns the previous translation mode\&. .SH "SEE ALSO" .PP \fI\fBSDL_keysym\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40