view test/testerror.c @ 3495:1b22878e04d0

Adam Strzelecki to SDL D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 03:11:26 +0000
parents c121d94672cb
children 0d1b16ee0bca
line wrap: on
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/* Simple test of the SDL threading code and error handling */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

static int alive = 0;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int SDLCALL
ThreadFunc(void *data)
{
    /* Set the child thread error string */
    SDL_SetError("Thread %s (%d) had a problem: %s",
                 (char *) data, SDL_ThreadID(), "nevermind");
    while (alive) {
        printf("Thread '%s' is alive!\n", (char *) data);
        SDL_Delay(1 * 1000);
    }
    printf("Child thread error string: %s\n", SDL_GetError());
    return (0);
}

int
main(int argc, char *argv[])
{
    SDL_Thread *thread;

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Set the error value for the main thread */
    SDL_SetError("No worries");

    alive = 1;
    thread = SDL_CreateThread(ThreadFunc, "#1");
    if (thread == NULL) {
        fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
        quit(1);
    }
    SDL_Delay(5 * 1000);
    printf("Waiting for thread #1\n");
    alive = 0;
    SDL_WaitThread(thread, NULL);

    printf("Main thread error string: %s\n", SDL_GetError());

    SDL_Quit();
    return (0);
}