view src/video/SDL_drawpoint.c @ 3495:1b22878e04d0

Adam Strzelecki to SDL D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 03:11:26 +0000
parents 210e209b87cc
children 0267b8b1595c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"


int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
{
    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
        return (-1);
    }

    /* Perform clipping */
    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
        return 0;
    }

    switch (dst->format->BytesPerPixel) {
    case 1:
        DRAW_FASTSETPIXEL1(x, y);
        break;
    case 2:
        DRAW_FASTSETPIXEL2(x, y);
        break;
    case 3:
        SDL_Unsupported();
        return -1;
    case 4:
        DRAW_FASTSETPIXEL4(x, y);
        break;
    }
    return 0;
}

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